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#include "nw_i0_generic"
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.5
For download info, please visit:
http://www.lilacsoul.revility.com */
//Put this OnEnter
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
object oTarget;
object oSpawn;
location lTarget;
oTarget = GetNearestObjectByTag("SphinxStatue");
lTarget = GetLocation(oTarget);
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POLYMORPH), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POLYMORPH), GetLocation(oTarget));
DestroyObject(oTarget, 3.0);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "sphinx001", lTarget);
SetIsTemporaryEnemy(oPC, oSpawn);
AssignCommand(oSpawn, ActionAttack(oPC));
AssignCommand(oSpawn, DetermineCombatRound(oPC));
}