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void main()
{
object oCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
if (GetIsObjectValid(oCreature) == TRUE && GetDistanceToObject(oCreature) < 10.0)
{
effect eMind = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
string sCreature = "vampire001";
// * 20% chance of a vampire maiden instead
if (Random(100) > 80)
{
sCreature = "vampiremaiden";
}
object oMonster = CreateObject(OBJECT_TYPE_CREATURE, sCreature, GetLocation(OBJECT_SELF));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eMind, oMonster);
SetPlotFlag(OBJECT_SELF, FALSE);
DestroyObject(OBJECT_SELF, 0.5);
}
}