37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
|
//::///////////////////////////////////////////////
|
||
|
//:: Default: End of Combat Round
|
||
|
//:: NW_C2_DEFAULT3
|
||
|
//:: Copyright (c) 2001 Bioware Corp.
|
||
|
//:://////////////////////////////////////////////
|
||
|
/*
|
||
|
Calls the end of combat script every round
|
||
|
*/
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Created By: Preston Watamaniuk
|
||
|
//:: Created On: Oct 16, 2001
|
||
|
//:://////////////////////////////////////////////
|
||
|
|
||
|
#include "NW_I0_GENERIC"
|
||
|
void main()
|
||
|
{
|
||
|
if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
|
||
|
{
|
||
|
DetermineSpecialBehavior();
|
||
|
}
|
||
|
else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
|
||
|
{
|
||
|
DetermineCombatRound();
|
||
|
}
|
||
|
if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
|
||
|
{
|
||
|
SignalEvent(OBJECT_SELF, EventUserDefined(1003));
|
||
|
}
|
||
|
effect vfx = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, vfx, OBJECT_SELF);
|
||
|
//after applying the effect, I apply the actual spell just to add some flayvah
|
||
|
ActionCastSpellAtObject(SPELL_GHOSTLY_VISAGE, OBJECT_SELF, METAMAGIC_EXTEND, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||
|
// End The relevant stuff
|
||
|
}
|
||
|
|
||
|
|