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#include "nw_j_assassin"
#include "nw_i0_tool"
void main()
{
object oPC = GetPCSpeaker();
// Give the speaker some XP
RewardPartyXP(200, GetPCSpeaker());
// Remove items from the player's inventory
object oItemToTake;
oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "SmallChalice");
if(GetIsObjectValid(oItemToTake) != 0)
DestroyObject(oItemToTake);
AdjustAlignment(oPC, ALIGNMENT_GOOD, 20);
aSetPLocalInt(GetPCSpeaker(), "GrailQuest", 2);
}