HiddenTradition_PRC8/_module/nss/ac_ayla_doonce.nss

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//Set a variable so the PC can only try convincing the villager once.
//Also, set a variable to show that the PC has failed to convice the villager.
void main()
{
SetLocalInt(OBJECT_SELF, "do_once", 1);
SetLocalInt(OBJECT_SELF, "convinced", 0);
}