//:://///////////////////////////////////////////////////////////////////////// //:: Name Adaptation template test script //:: FileName tmp_t_adaptation.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Adaptation (Plant) The plant can adapt (become immune) to a particular attack form that has harmed it. On the round it is attacked, it must decide whether or not to begin the process of adaptation. It can drop a previous immunity to adapt to a new attack. The plant can have a total of two adapted immunities at any given time. It takes five days for the plant to complete the adaptation process. There are no restrictions to its activities during this time. For example, if it adapts to fire attacks, it grows a flame resistant bark. If it adapts to bludgeoning attacks, its surface becomes flexible and pliant. For the purposes of this mutation, physical attacks are divided into slashing, piercing and bludgeoning attacks; energy attacks into acid, cold, electricity, fire/heat, sonic/concussion and radiation - adaptation must be made to each individually. Gunshots are considered to be piercing attacks */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/19 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: Plants only int nRace = MyPRCGetRacialType(oPC); if(nRace != RACIAL_TYPE_PLANT && nRace != RACIAL_TYPE_SHRUBO && nRace != RACIAL_TYPE_BLOOM && nRace != RACIAL_TYPE_MYCO && nRace != RACIAL_TYPE_CULEN && nRace != RACIAL_TYPE_ENT && nRace != RACIAL_TYPE_CREEP) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_ADAPATATION, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }