//:://///////////////////////////////////////////////////////////////////////// //:: Name Confusion template test script //:: FileName mut_t_confusion.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Confusion (Mental) A single living creature within range, targeted by this mutation makes a Will save, or is confused for 1d6 rounds + 1 round / 2 HD of the mutant. A confused target makes a d% roll each round to see what action they take. This power can be used a number of times per day equal to 3 plus WIS modifier. */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/20 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: Any living genotype except oozes, cyborgs & shapechangers int nRace = MyPRCGetRacialType(oPC); if(nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_SMLBOT || nRace == RACIAL_TYPE_MEDBOT || nRace == RACIAL_TYPE_LRGBOT || nRace == RACIAL_TYPE_DROID || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_SHAPECHANGER || nRace == RACIAL_TYPE_CYBORG || nRace == RACIAL_TYPE_ELEMENTAL || nRace == RACIAL_TYPE_UNDEAD) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_CONFUSION, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }