//:://////////////////////////////////////////////////////////////////////////// //:: Name Total Healing template test script //:: FileName mut_t_totalheal.nss //:: Copyright (c) 2022 NWNDS //:://////////////////////////////////////////////////////////////////////////// /* Total Healing (Physical / Plant) The character can heal lost hit points at a rate greater than normal, and even regrow lost or damaged body parts. The character heals a number of hit points each minute equal to 2 + MPS modifier, minimum 1 point. A lost limb or body part is completely restored within 24 hours. The mutant also gains a +2 enhancement bonus on Health saves vs disease, poison and radiation. [Regenerate 2 + 1/2 CON Bonus per turn, +2 saves vs disease, poison & radiation.] */ //:://////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/22 //:://////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: Any living genotype except pure strain humans, oozes, cyborgs & shapechangers int nRace = MyPRCGetRacialType(oPC); if(nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_SMLBOT || nRace == RACIAL_TYPE_MEDBOT || nRace == RACIAL_TYPE_LRGBOT || nRace == RACIAL_TYPE_DROID || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_PSH || nRace == RACIAL_TYPE_SHAPECHANGER || nRace == RACIAL_TYPE_CYBORG || nRace == RACIAL_TYPE_ELEMENTAL || nRace == RACIAL_TYPE_UNDEAD) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_TOTAL_HEALING, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }