//:://///////////////////////////////////////////////////////////////////////// //:: Name Immunity: Concussion template maintain script //:: FileName mut_m_im_sonic.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Immunity: Concussion (Physical / Plant) The mutant is immune to a particular form of damage or hazard. [Immune to concussion (sonic) damage] */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/25 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { //:: Declare major variables object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int iHD = GetHitDice(oPC); int nBonus; itemproperty ipIP; //:: Immunity to Sonic ipIP = ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_SONIC, IP_CONST_DAMAGEIMMUNITY_100_PERCENT); IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); //:: Marker Feat ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_MUT_IMMUNITY_CONCUSSION); IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); }