//:://///////////////////////////////////////////////////////////////////////// //:: Name Radiating Eyes template test script //:: FileName mut_t_radeyes.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Radiating Eyes (Physical) The mutant has the ability to project a beam of radiation through its eyes, up to a range of 25 feet plus 5 feet per MPS modifier. If the mutant makes a successful ranged touch attack, a target suffers 2d6 radiation damage and must make a Health save or be sickened for a number of rounds equal to 5 +MPS modifier. The DC is equal to 10 + MPS mod + ½ level. (This damage cannot cause mutations, and only results in temporary radiation sickness.) The power can be used a number of times a day equal to 2 + MPS modifier. The mutant gains a +4 bonus to Health saves vs radiation, and their eyes always have a faint glow. [Medium ranged touch attack, 2d6 Radiation + Sickened DC: 10 + 1/2 HD + CON, 2 + CON Bonus uses / day, +4 Saves vs. Radiation (negative energy)] */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/22 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: No pure strain humans, plants, oozes, cyborgs, shapechangers or non-living genotypes int nRace = MyPRCGetRacialType(oPC); if(nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_PLANT || nRace == RACIAL_TYPE_PSH || nRace == RACIAL_TYPE_SHRUBO || nRace == RACIAL_TYPE_BLOOM || nRace == RACIAL_TYPE_MYCO || nRace == RACIAL_TYPE_CULEN || nRace == RACIAL_TYPE_ENT || nRace == RACIAL_TYPE_CREEP || nRace == RACIAL_TYPE_SMLBOT || nRace == RACIAL_TYPE_MEDBOT || nRace == RACIAL_TYPE_LRGBOT || nRace == RACIAL_TYPE_DROID || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_SHAPECHANGER || nRace == RACIAL_TYPE_CYBORG || nRace == RACIAL_TYPE_ELEMENTAL || nRace == RACIAL_TYPE_UNDEAD) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_RADIATING_EYES, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }