//:://////////////////////////////////////////////////////////////////////////// //:: Name Poison template test script //:: FileName mut_t_poison.nss //:: Copyright (c) 2022 NWNDS //:://////////////////////////////////////////////////////////////////////////// /* Poison (Physical / Plant) The mutant can generate a poison that is delivered by a natural attack, such as a bite, claws, horns, spit, sting, etc. The mutant can store enough poison for three successful attacks. It takes three hours to regenerate one dose. The mutant is immune to his own poison, and gains a +2 bonus on Health saves vs poison. The damage caused is either to Strength, Constitution or Dexterity, determined randomly. Type: Injury; Save: Health DC10 plus half the mutant’s level plus MPS modifier. Onset: 1 round; Frequency: 1/round for 4 rounds; Effect: 1d4 damage; Cure: 2 consecutive saves. */ //:://////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/22 //:://////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: Any living genotype except pure strain humans, oozes, cyborgs & shapechangers int nRace = MyPRCGetRacialType(oPC); if(nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_SMLBOT || nRace == RACIAL_TYPE_MEDBOT || nRace == RACIAL_TYPE_LRGBOT || nRace == RACIAL_TYPE_DROID || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_PSH || nRace == RACIAL_TYPE_SHAPECHANGER || nRace == RACIAL_TYPE_CYBORG || nRace == RACIAL_TYPE_ELEMENTAL || nRace == RACIAL_TYPE_UNDEAD) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_POISON, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }