//:://///////////////////////////////////////////////////////////////////////// //:: Name Animal / Plant Control template test script //:: FileName mut_t_ap_control.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Animal / Plant Control (Mental) The mutant can take control of another creature's body. Plant/animal control is the same as mental control, but it works on plants if the character is human or animal, and on humans and animals if the character is a plant. It does not function on creatures with the same mental makeup as the character. Dominate Monster, 5 + 1 / CHA Bonus, DC = 10 + 1/2 HD + CHA Bonus, 3 hour cool down. */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/19 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: Any living genotype except oozes, cyborgs & shapechangers int nRace = MyPRCGetRacialType(oPC); if(nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_SMLBOT || nRace == RACIAL_TYPE_MEDBOT || nRace == RACIAL_TYPE_LRGBOT || nRace == RACIAL_TYPE_DROID || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_SHAPECHANGER || nRace == RACIAL_TYPE_CYBORG || nRace == RACIAL_TYPE_ELEMENTAL || nRace == RACIAL_TYPE_UNDEAD) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_ANIMAL_PLANT_CONTROL, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }