//:://///////////////////////////////////////////////////////////////////////// //:: Name Immunity: Poison template maintain script //:: FileName mut_m_im_poison.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Immunity: Poison (Physical / Plant) The mutant is immune to a particular form of damage or hazard. [Immune to poison] */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/25 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { //:: Declare major variables object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int iHD = GetHitDice(oPC); int nBonus; itemproperty ipIP; //:: Immunity to Poison ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_POISON); IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); //:: Marker Feat ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_MUT_IMMUNITY_POISON); IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); }