Added Sectoid
Added 2DA & TLK entries for the sectoid genotype.
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@@ -4,11 +4,10 @@ Sectiod Ability Adjustments: -2 CHA
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Special Abilities:
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
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- Medium: As Medium creatures, sectiods have no special bonuses or penalties due to their size.
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- Sectiod base land speed is 30 feet.
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- Natural Climber: Sectiods recieve a +3 to Climb checks.
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- Natural Leapers: Sectiods recieve a +3 to Jump checks.
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- Skill Affinity (Climb) & Skill Affinity (Jump): Sectoids are natural climbers & leapers.
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- Wings: A sectiod's wings give them a +2 dodge bonus & immunity to terrain effects.
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- Exoskeleton: A sectiod's exoskeleton grants a +1 Natural Armor Bonus.
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- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
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