Added Reptoid & Ursin

Added TLK & 2DA entries for the reptoid & ursin genotypes.
This commit is contained in:
Jaysyn904
2021-07-05 18:27:38 -04:00
parent 04e089e460
commit ac2874f0f2
8 changed files with 24 additions and 8 deletions

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@@ -7,7 +7,7 @@ Special Abilities:
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
- Medium: As Medium creatures, primax have no special bonuses or penalties due to their size.
- Primax base land speed is 30 feet.
- Natural Climber - Primax receive a +5 to Climb checks.
- Skill Affinity (Climb): Primax are proficient climbers.
- Natural Weapon: Primax can make an natural bite attack for 1d4 damage.
- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a 2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by 1 for every two character levels (for example, a 2nd-level mutant suffers a 3 to her save against mutation).

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@@ -4,9 +4,10 @@ Reptoid Ability Adjustments: None
Special Abilities:
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
- Medium: As Medium creatures, reptoids have no special bonuses or penalties due to their size.
- Reptoid base land speed is 30 feet.
- Skill Affinity (Tumble): Reptoids are highly aware of their surroundings.
- Natural Weapon: Reptoids can make an natural bite attack for 1d4 damage.
- Scaly Hide: Reptiods have scaly skin that grant them a +2 Natural Armor.
- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.

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@@ -4,11 +4,11 @@ Ursin Ability Adjustments: None
Special Abilities:
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
- Medium: As Medium creatures, ursins have no special bonuses or penalties due to their size.
- Ursin base land speed is 30 feet.
- Natural Climber: Ursins receive a +3 bonus to Climb checks.
- Skill Affinity (Climb): Ursins are adept climbers.
- Natural Weapons: Ursins can make two natural claw attacks for 1d4 damage.
- Naturally Tough: Ursins recieve a +2 Bonus to Fortitude saves.
- Tenacious: Ursins recieve a +2 Bonus to Fortitude saves.
- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a 2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by 1 for every two character levels (for example, a 2nd-level mutant suffers a 3 to her save against mutation).