Added Reptoid & Ursin
Added TLK & 2DA entries for the reptoid & ursin genotypes.
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@@ -7,7 +7,7 @@ Special Abilities:
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
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- Medium: As Medium creatures, primax have no special bonuses or penalties due to their size.
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- Primax base land speed is 30 feet.
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- Natural Climber - Primax receive a +5 to Climb checks.
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- Skill Affinity (Climb): Primax are proficient climbers.
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- Natural Weapon: Primax can make an natural bite attack for 1d4 damage.
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- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
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- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a –2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by –1 for every two character levels (for example, a 2nd-level mutant suffers a –3 to her save against mutation).
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@@ -4,9 +4,10 @@ Reptoid Ability Adjustments: None
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Special Abilities:
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
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- Medium: As Medium creatures, reptoids have no special bonuses or penalties due to their size.
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- Reptoid base land speed is 30 feet.
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- Skill Affinity (Tumble): Reptoids are highly aware of their surroundings.
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- Natural Weapon: Reptoids can make an natural bite attack for 1d4 damage.
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- Scaly Hide: Reptiods have scaly skin that grant them a +2 Natural Armor.
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- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
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@@ -4,11 +4,11 @@ Ursin Ability Adjustments: None
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Special Abilities:
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
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- Medium: As Medium creatures, ursins have no special bonuses or penalties due to their size.
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- Ursin base land speed is 30 feet.
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- Natural Climber: Ursins receive a +3 bonus to Climb checks.
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- Skill Affinity (Climb): Ursins are adept climbers.
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- Natural Weapons: Ursins can make two natural claw attacks for 1d4 damage.
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- Naturally Tough: Ursins recieve a +2 Bonus to Fortitude saves.
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- Tenacious: Ursins recieve a +2 Bonus to Fortitude saves.
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- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
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- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a –2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by –1 for every two character levels (for example, a 2nd-level mutant suffers a –3 to her save against mutation).
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