Added Rodet

Added 2DA & TLK entries for the Rodet genotype.  Fixed TLK numbering error in racialtypes.2da.
This commit is contained in:
Jaysyn904
2021-07-05 17:58:21 -04:00
parent bcb0333d42
commit 3753463106
4 changed files with 34 additions and 27 deletions

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@@ -4,10 +4,10 @@ Rodet Ability Adjustments: None
Special Abilities:
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
- Medium: As Medium creatures, rodets have no special bonuses or penalties due to their size.
- Rodet base land speed is 30 feet.
- Natural Weapon: Rodets can make an natural bite attack for 1d4 damage.
- Naturally Nimble: Rodets receive a +2 Reflex bonus due to their heightened agility.
- Nimble Reflexes: Rodets receive a +2 Reflex bonus due to their heightened agility.
- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a 2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by 1 for every two character levels (for example, a 2nd-level mutant suffers a 3 to her save against mutation).