54 lines
1.9 KiB
Plaintext
54 lines
1.9 KiB
Plaintext
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Fear Generation template test script
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//:: FileName mut_t_feargen.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Fear Generation (Mental)
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The character can instil fear in a living creature within a range of 25 feet plus 5’ per MPS modifier. If the target fails a Mental Defence
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save, they become Shaken for 1d6 rounds + 1 round per MPS mod. A target that is already shaken becomes frightened, but the initial
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duration does not change. A creature that makes its saving throw cannot be targeted again. This power can be used a number of times
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per day equal to 3 plus the MPS mod.
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[Fear (single target, 1d6 rounds, 3 + WIS bonus uses per day)]
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/20
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_FEAR_GENERATION, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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