55 lines
1.9 KiB
Plaintext
55 lines
1.9 KiB
Plaintext
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Empathy test script
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//:: FileName mut_t_empathy.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Empathy (Mental)
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The mutant is able to read the feelings and emotions of other living creatures within 50 feet plus 5’ per MPS mod. This grants a bonus
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on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Identify Power, Intimidate, Perform, and Sense Motive) equal to
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2 plus the MPS modifier. If the mutant wishes, he can try to implant an emotion within a target creature that fails a Mental Defence
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check. Options are: Fear, anger, sadness, joy, disgust, trust, anticipation or surprise. The GM decides how the creature reacts. (Note: a
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(Adds 2 + 1/2 CHA bonus to all CHA skills, Implant Emotion @ will)
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/20
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_EMPATHY, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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