GammaAge/_content/ga_scripts/mut_t_empathy.nss

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//::///////////////////////////////////////////////////////////////////////////
//:: Name Empathy test script
//:: FileName mut_t_empathy.nss
//:: Copyright (c) 2022 NWNDS
//::///////////////////////////////////////////////////////////////////////////
/*
Empathy (Mental)
The mutant is able to read the feelings and emotions of other living creatures within 50 feet plus 5 per MPS mod. This grants a bonus
on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Identify Power, Intimidate, Perform, and Sense Motive) equal to
2 plus the MPS modifier. If the mutant wishes, he can try to implant an emotion within a target creature that fails a Mental Defence
check. Options are: Fear, anger, sadness, joy, disgust, trust, anticipation or surprise. The GM decides how the creature reacts. (Note: a
(Adds 2 + 1/2 CHA bonus to all CHA skills, Implant Emotion @ will)
*/
//:://////////////////////////////////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 22/03/20
//:://////////////////////////////////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_template"
#include "prc_racial_const"
void main()
{
object oPC = OBJECT_SELF;
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
//:: Any living genotype except oozes, cyborgs & shapechangers
int nRace = MyPRCGetRacialType(oPC);
if(nRace == RACIAL_TYPE_CONSTRUCT
|| nRace == RACIAL_TYPE_SMLBOT
|| nRace == RACIAL_TYPE_MEDBOT
|| nRace == RACIAL_TYPE_LRGBOT
|| nRace == RACIAL_TYPE_DROID
|| nRace == RACIAL_TYPE_OOZE
|| nRace == RACIAL_TYPE_SHAPECHANGER
|| nRace == RACIAL_TYPE_CYBORG
|| nRace == RACIAL_TYPE_ELEMENTAL
|| nRace == RACIAL_TYPE_UNDEAD)
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
//:: Can't get this mutation twice.
if(GetHasTemplate(MUT_EMPATHY, oPC))
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
}