54 lines
1.7 KiB
Plaintext
54 lines
1.7 KiB
Plaintext
|
//::////////////////////////////////////////////////////////////////////////////
|
||
|
//:: Name Energy Conversion: Concussion template test script
|
||
|
//:: FileName mut_t_conv_sonic.nss
|
||
|
//:: Copyright (c) 2022 NWNDS
|
||
|
//::////////////////////////////////////////////////////////////////////////////
|
||
|
/*
|
||
|
Energy Conversion: C (Physical / Plant)
|
||
|
The mutant can convert the first 5 points + CON modifier of damage from a
|
||
|
particular type of energy attack and use it to heal himself. Additional damage
|
||
|
is ignored.
|
||
|
|
||
|
Immune to & heals from concussion (sonic) damage. Up to 5 HP + CON bonus / attack.
|
||
|
|
||
|
|
||
|
*/
|
||
|
//::////////////////////////////////////////////////////////////////////////////
|
||
|
//:: Created By: Jaysyn
|
||
|
//:: Created On: 22/03/20
|
||
|
//::////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
#include "prc_alterations"
|
||
|
#include "prc_inc_template"
|
||
|
#include "prc_racial_const"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
object oPC = OBJECT_SELF;
|
||
|
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
|
||
|
|
||
|
//:: Any living genotype except pure strain humans, oozes, cyborgs & shapechangers
|
||
|
int nRace = MyPRCGetRacialType(oPC);
|
||
|
if(nRace == RACIAL_TYPE_CONSTRUCT
|
||
|
|| nRace == RACIAL_TYPE_SMLBOT
|
||
|
|| nRace == RACIAL_TYPE_MEDBOT
|
||
|
|| nRace == RACIAL_TYPE_LRGBOT
|
||
|
|| nRace == RACIAL_TYPE_DROID
|
||
|
|| nRace == RACIAL_TYPE_OOZE
|
||
|
|| nRace == RACIAL_TYPE_PSH
|
||
|
|| nRace == RACIAL_TYPE_SHAPECHANGER
|
||
|
|| nRace == RACIAL_TYPE_CYBORG
|
||
|
|| nRace == RACIAL_TYPE_ELEMENTAL
|
||
|
|| nRace == RACIAL_TYPE_UNDEAD)
|
||
|
{
|
||
|
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
|
||
|
}
|
||
|
|
||
|
//:: Can't get this mutation twice.
|
||
|
if(GetHasTemplate(MUT_ENERGY_CONVERSION_CONCUSSION, oPC))
|
||
|
{
|
||
|
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
|
||
|
}
|
||
|
|
||
|
}
|