55 lines
2.0 KiB
Plaintext
55 lines
2.0 KiB
Plaintext
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//::////////////////////////////////////////////////////////////////////////////
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//:: Name Gas Generation, Blinding template test script
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//:: FileName mut_t_blindgas.nss
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//:: Copyright (c) 2022 NWNDS
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//::////////////////////////////////////////////////////////////////////////////
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/*
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Gas Generation, Blinding (Physical / Plant)
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The character has the ability to produce a visible gas from a specific place on his body (hands, mouth, nose, etc.) chosen by the player,
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in a cone up to 25 feet + 5’/ CON mod. Any creature within the area of effect must make a Health save (DC equals 10 + CON mod + ½
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char level) or suffer the effects of the gas. Effects last for 1d6 rounds + 1 round per CON modifier. After release it takes the mutant an
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hour to build up a new supply. Roll 1d6 and consult the table below to determine the gas effects. The mutant is immune to his or her
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own gas.
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[Blindness, 15' Cone, DC = 10 + 1/2 HD + CON Bonus]
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*/
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//::////////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/21
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//::////////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except pure strain humans, oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_PSH
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_GAS_GENERATION_BLINDING, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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