62 lines
2.1 KiB
Plaintext
62 lines
2.1 KiB
Plaintext
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Paralytic Touch template test script
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//:: FileName mut_t_paratouch.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Paralytic Touch (Physical)
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The mutant’s claws, teeth, stinger or hands secrete a powerful paralytic venom. Anyone who takes damage in melee from the
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character's natural weapons must make a Health save or be paralysed for 1d6 rounds plus 1 round per MPS modifier. The save DC
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equals 10 + half the mutants level + MPS mod. It takes the mutant an hour to produce enough venom for another attack.
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[1d6 + CON Bonus rounds of paralysis onHit via natural attack once per success per hour]
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/21
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: No pure strain humans, plants, oozes, cyborgs, shapechangers or non-living genotypes
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_PLANT
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|| nRace == RACIAL_TYPE_PSH
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|| nRace == RACIAL_TYPE_SHRUBO
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|| nRace == RACIAL_TYPE_BLOOM
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|| nRace == RACIAL_TYPE_MYCO
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|| nRace == RACIAL_TYPE_CULEN
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|| nRace == RACIAL_TYPE_ENT
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|| nRace == RACIAL_TYPE_CREEP
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_PARALYTIC_TOUCH, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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