57 lines
2.1 KiB
Plaintext
57 lines
2.1 KiB
Plaintext
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Repulsion template test script
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//:: FileName mut_t_repulsion.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Repulsion (Mental)
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The mutant has the ability to project a beam of force that attempts to repulse all things along a line from the mutant. The line extends
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up to 20 feet, plus 5 feet per MPS modifier. All creatures (and unattended objects) not more than one size category larger than the
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mutant are subjected to a bull rush. A roll of 1d20 + BA + MS mod + MPS mod (instead of the mutant’s CMB), is compared against the
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CMD of each opponent. If the “attack” is successful, a target is pushed back 5 feet. For every 5 by which the attack exceeds the
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opponent’s CMD, the target is pushed back an additional 5 feet. Any opponent that strikes a solid object (or is hit by one) takes 1d6
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non-lethal damage per 10’ of movement. The power can be used a number of times a day equal to 3 + MPS modifier
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[Ranged Bull Rush, see notes]
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/22
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_REPULSION, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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