63 lines
2.4 KiB
Plaintext
63 lines
2.4 KiB
Plaintext
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Radiating Eyes template test script
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//:: FileName mut_t_radeyes.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Radiating Eyes (Physical)
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The mutant has the ability to project a beam of radiation through its eyes, up to a range of 25 feet plus 5 feet per MPS modifier. If the
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mutant makes a successful ranged touch attack, a target suffers 2d6 radiation damage and must make a Health save or be sickened
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for a number of rounds equal to 5 +MPS modifier. The DC is equal to 10 + MPS mod + ½ level. (This damage cannot cause mutations,
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and only results in temporary radiation sickness.) The power can be used a number of times a day equal to 2 + MPS modifier. The
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mutant gains a +4 bonus to Health saves vs radiation, and their eyes always have a faint glow.
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[Medium ranged touch attack, 2d6 Radiation + Sickened DC: 10 + 1/2 HD + CON, 2 + CON Bonus uses / day, +4 Saves vs. Radiation (negative energy)]
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/22
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: No pure strain humans, plants, oozes, cyborgs, shapechangers or non-living genotypes
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_PLANT
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|| nRace == RACIAL_TYPE_PSH
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|| nRace == RACIAL_TYPE_SHRUBO
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|| nRace == RACIAL_TYPE_BLOOM
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|| nRace == RACIAL_TYPE_MYCO
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|| nRace == RACIAL_TYPE_CULEN
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|| nRace == RACIAL_TYPE_ENT
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|| nRace == RACIAL_TYPE_CREEP
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_RADIATING_EYES, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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