GammaAge/_content/ga_scripts/mut_t_probshift.nss

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//::///////////////////////////////////////////////////////////////////////////
//:: Name Probability Shift template test script
//:: FileName mut_t_probshift.nss
//:: Copyright (c) 2022 NWNDS
//::///////////////////////////////////////////////////////////////////////////
/*
Probability Shift (Mental)
The mutant is able to adjust the laws of probability. The mutant gains a pool of 5 points + 1 per MPS modifier that can be used to add
to any ability or skill checks, saving throw, or attack roll that he makes each day. The power is activated as a swift action, and must be
declared before the die roll is made. He cannot add more than 2 points to any roll.
Swift action to add +2 to all rolls for 3 + WIS Bonus rounds, 1 + WIS Bonus uses / day
*/
//:://////////////////////////////////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 22/03/22
//:://////////////////////////////////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_template"
#include "prc_racial_const"
void main()
{
object oPC = OBJECT_SELF;
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
//:: Any living genotype except oozes, cyborgs & shapechangers
int nRace = MyPRCGetRacialType(oPC);
if(nRace == RACIAL_TYPE_CONSTRUCT
|| nRace == RACIAL_TYPE_SMLBOT
|| nRace == RACIAL_TYPE_MEDBOT
|| nRace == RACIAL_TYPE_LRGBOT
|| nRace == RACIAL_TYPE_DROID
|| nRace == RACIAL_TYPE_OOZE
|| nRace == RACIAL_TYPE_SHAPECHANGER
|| nRace == RACIAL_TYPE_CYBORG
|| nRace == RACIAL_TYPE_ELEMENTAL
|| nRace == RACIAL_TYPE_UNDEAD)
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
//:: Can't get this mutation twice.
if(GetHasTemplate(MUT_PROBABILITY_SHIFT, oPC))
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
}