58 lines
2.2 KiB
Plaintext
58 lines
2.2 KiB
Plaintext
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Photogenesis template test script
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//:: FileName mut_t_photogen.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Photogenesis (Physical / Plant)
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The mutant is able to generate a tremendously bright flash of light from a specific part of his body (hands, eyes, hair, etc.) chosen by
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the player. This flash affects every creature (including Live Metal) within 30 feet (60’ in the dark) who fails a Reflex save. (DC = 10 +
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MPS mod + ½ level.) If the targets were looking in the direction of the mutant, they are blinded for 1d4+MPS rounds; otherwise (unless
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specifically warned about the flash) they are dazzled for 1 round. The mutant cannot be blinded or dazzled by bright light. He can store
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enough light for three flashes, but it takes two hours to regenerate a used flash. As an alternative to the sudden light discharge, the
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mutant can use up a flash to glow with a light equal to normal daylight for 10 + MPS modifier rounds. The glow this creates illuminates
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a 30’ radius area
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[Daylight?]
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/21
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except pure strain humans, oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_PSH
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_PHOTOGENESIS, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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