GammaAge/_content/ga_scripts/mut_t_parasite.nss

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//::///////////////////////////////////////////////////////////////////////////
//:: Name Parasite template test script
//:: FileName mut_t_parasite.nss
//:: Copyright (c) 2022 NWNDS
//::///////////////////////////////////////////////////////////////////////////
/*
Parasite (Physical)
The mutant gains the ability to latch onto the "life force" of other beings and drain some of it to his own body. The mutant must make a
touch attack on his target to use this power. The target suffers 1d8 points of damage, which the mutant receives as healing. The target
can make a Health save to halve the damage taken. The save DC equals 10 + half the mutants level + CON mod. Any healing that
exceeds the mutants normal hit point total become temporary hit points. Any temporary HPs gained are lost in 1 hour. If the mutant
has a natural attack, they can activate this power as part of that attack.
[Vampiric Touch activated touch attack & natural attack onhit, DC = 10 + 1/2 HD + CON Bonus]
*/
//:://////////////////////////////////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 22/03/21
//:://////////////////////////////////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_template"
#include "prc_racial_const"
void main()
{
object oPC = OBJECT_SELF;
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
//:: No pure strain humans, plants, oozes, cyborgs, shapechangers or non-living genotypes
int nRace = MyPRCGetRacialType(oPC);
if(nRace == RACIAL_TYPE_CONSTRUCT
|| nRace == RACIAL_TYPE_PLANT
|| nRace == RACIAL_TYPE_PSH
|| nRace == RACIAL_TYPE_SHRUBO
|| nRace == RACIAL_TYPE_BLOOM
|| nRace == RACIAL_TYPE_MYCO
|| nRace == RACIAL_TYPE_CULEN
|| nRace == RACIAL_TYPE_ENT
|| nRace == RACIAL_TYPE_CREEP
|| nRace == RACIAL_TYPE_SMLBOT
|| nRace == RACIAL_TYPE_MEDBOT
|| nRace == RACIAL_TYPE_LRGBOT
|| nRace == RACIAL_TYPE_DROID
|| nRace == RACIAL_TYPE_OOZE
|| nRace == RACIAL_TYPE_SHAPECHANGER
|| nRace == RACIAL_TYPE_CYBORG
|| nRace == RACIAL_TYPE_ELEMENTAL
|| nRace == RACIAL_TYPE_UNDEAD)
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
//:: Can't get this mutation twice.
if(GetHasTemplate(MUT_PARASITE, oPC))
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
}