58 lines
2.2 KiB
Plaintext
58 lines
2.2 KiB
Plaintext
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Invisibility template test script
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//:: FileName mut_t_invis.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Invisibility (Mental)
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S
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The character can mentally force all living creatures within range (25 feet plus 5’ per MPS mod.) to be unaware of his presence. This
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includes friends or foes. When the power is active, any creature within range or that enters range, must make a Will save
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against a DC of 10 + 1/2 HD + WIS modifier + ½ character level (round down) or be unable to sense the mutant in any way
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(including using mutation powers). Any creature that was aware of the mutant before activation or entering range gets a +4 bonus on
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their saving throw. If the mutant makes a successful physical attack on a target, the effect is negated for that creature. It is a standard
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action to activate the power, and a swift action to continue it each round. The power can be used a number of times a day equal to 3
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plus 1 per WIS mod.
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[Sanctuary, 3 + WIS Bonus uses per day, DC = 10 + 1/2 HD + WIS Bonus] TODO figure out a good duration.
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/21
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_INVISIBILITY, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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