54 lines
2.1 KiB
Plaintext
54 lines
2.1 KiB
Plaintext
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Fruit, Anti-Rad template test script
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//:: FileName mut_t_ft_antirad.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Fruit, Anti-Rad (Plant)
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The plant character grows a fruit (that resembles berries or a chosen type) that has a useful function. The fruit can be any size, from a
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strawberry to a melon, and the player can select any colour or texture. Green Folk cannot benefit from eating fruit because of their
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unusual digestive systems. The plant can grow 1d3 pieces of fruit overnight, but they must remain on the plant for at least a full day to
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develop the relevant property. A plant character can have up to 4 + half character level (round down) pieces of fruit growing at any
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particular time. The fruit stays fresh for a month before rotting and falling off. Each fruit must be consumed within an hour of being
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picked or it will lose its special properties. Roll 1d8 and reference the table below to determine the fruit’s properties. (All fruit grown by a
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particular plant have the same property.)
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[Eliminates radation build up & sickness.]
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/20
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Plants only
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace != RACIAL_TYPE_PLANT
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&& nRace != RACIAL_TYPE_SHRUBO
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&& nRace != RACIAL_TYPE_BLOOM
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&& nRace != RACIAL_TYPE_MYCO
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&& nRace != RACIAL_TYPE_CULEN
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&& nRace != RACIAL_TYPE_ENT
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&& nRace != RACIAL_TYPE_CREEP)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_FRUIT_ANTI_RAD, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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