2022-03-20 21:22:51 -04:00
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//::///////////////////////////////////////////////////////////////////////////
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2022-03-21 23:19:16 -04:00
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//:: Name Flexibility template test script
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//:: FileName mut_t_flex.nss
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//:: Copyright (c) 2022 NWNDS
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2022-03-20 21:22:51 -04:00
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Flexibility (Physical)
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The mutant’s bones and joints become slightly flexible and make it easier to
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squeeze into small spaces. The character gains +2 DEX, a +3 bonus on all Escape
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Artist checks and to their CMD vs grapple attempts.
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/19
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: No pure strain humans, plants, oozes, cyborgs, shapechangers or non-living genotypes
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_PLANT
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|| nRace == RACIAL_TYPE_PSH
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|| nRace == RACIAL_TYPE_SHRUBO
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|| nRace == RACIAL_TYPE_BLOOM
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|| nRace == RACIAL_TYPE_MYCO
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|| nRace == RACIAL_TYPE_CULEN
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|| nRace == RACIAL_TYPE_ENT
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|| nRace == RACIAL_TYPE_CREEP
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_FLEXIBILITY, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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