GammaAge/_content/ga_scripts/mut_t_flex.nss

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//::///////////////////////////////////////////////////////////////////////////
//:: Name Flexibility template test script
//:: FileName mut_t_flex.nss
//:: Copyright (c) 2022 NWNDS
//::///////////////////////////////////////////////////////////////////////////
/*
Flexibility (Physical)
The mutants bones and joints become slightly flexible and make it easier to
squeeze into small spaces. The character gains +2 DEX, a +3 bonus on all Escape
Artist checks and to their CMD vs grapple attempts.
*/
//:://////////////////////////////////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 22/03/19
//:://////////////////////////////////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_template"
#include "prc_racial_const"
void main()
{
object oPC = OBJECT_SELF;
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
//:: No pure strain humans, plants, oozes, cyborgs, shapechangers or non-living genotypes
int nRace = MyPRCGetRacialType(oPC);
if(nRace == RACIAL_TYPE_CONSTRUCT
|| nRace == RACIAL_TYPE_PLANT
|| nRace == RACIAL_TYPE_PSH
|| nRace == RACIAL_TYPE_SHRUBO
|| nRace == RACIAL_TYPE_BLOOM
|| nRace == RACIAL_TYPE_MYCO
|| nRace == RACIAL_TYPE_CULEN
|| nRace == RACIAL_TYPE_ENT
|| nRace == RACIAL_TYPE_CREEP
|| nRace == RACIAL_TYPE_SMLBOT
|| nRace == RACIAL_TYPE_MEDBOT
|| nRace == RACIAL_TYPE_LRGBOT
|| nRace == RACIAL_TYPE_DROID
|| nRace == RACIAL_TYPE_OOZE
|| nRace == RACIAL_TYPE_SHAPECHANGER
|| nRace == RACIAL_TYPE_CYBORG
|| nRace == RACIAL_TYPE_ELEMENTAL
|| nRace == RACIAL_TYPE_UNDEAD)
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
//:: Can't get this mutation twice.
if(GetHasTemplate(MUT_FLEXIBILITY, oPC))
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
}