GammaAge/_content/ga_scripts/mut_t_boomseeds.nss

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//::///////////////////////////////////////////////////////////////////////////
//:: Name Explosive Seeds template test script
//:: FileName mut_t_boomseeds.nss
//:: Copyright (c) 2022 NWNDS
//::///////////////////////////////////////////////////////////////////////////
/*
Explosive Seeds (Plant)
These nut-like seeds explode if they are thrown against a hard surface (medium
ranged touch attack, or if placed and struck by a weapon or take fire damage.
The seed does 2d6 + CON modifier points of concussion damage in a 10 radius
and half that to any adjacent square.
Max Seeds: 5 + CON modifier
New seeds / day: 1d4
*/
//:://////////////////////////////////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 22/03/19
//:://////////////////////////////////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_template"
void main()
{
object oPC = OBJECT_SELF;
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
//:: Plants only
int nRace = MyPRCGetRacialType(oPC);
if(nRace != RACIAL_TYPE_PLANT
&& nRace != RACIAL_TYPE_SHRUBO
&& nRace != RACIAL_TYPE_BLOOM
&& nRace != RACIAL_TYPE_MYCO
&& nRace != RACIAL_TYPE_CULEN
&& nRace != RACIAL_TYPE_ENT
&& nRace != RACIAL_TYPE_CREEP)
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
//:: Can't get this mutation twice.
if(GetHasTemplate(MUT_EXPLOSIVE_SEEDS, oPC))
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
}