GammaAge/_content/ga_scripts/mut_m_darkvision.nss

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//::////////////////////////////////////////////////////////////////////////////
//:: Name Darkvision template maintain script
//:: FileName mut_m_darkvision.nss
//:: Copyright (c) 2022 NWNDS
//::////////////////////////////////////////////////////////////////////////////
/*
Darkvision (Physical / Plant)
The character has an extraordinary ability to see in darkness without requiring
a light source, such as at night or underground. Vision is black-and-white only.
The presence of light does not spoil darkvision.
*/
//::////////////////////////////////////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 22/03/23
//::////////////////////////////////////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_template"
#include "prc_racial_const"
void main()
{
//:: Declare major variables
object oPC = OBJECT_SELF;
object oSkin = GetPCSkin(oPC);
int iHD = GetHitDice(oPC);
int nBonus;
itemproperty ipIP;
//:: Darkvision
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_DARKVISION);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
//:: Marker Feat
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_MUT_DARKVISION);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}