889 lines
29 KiB
Plaintext
889 lines
29 KiB
Plaintext
/// @addtogroup area Area
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/// @brief Functions exposing additional area properties as well as creating transitions.
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/// @{
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/// @file nwnx_area.nss
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#include "nwnx"
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const string NWNX_Area = "NWNX_Area"; ///< @private
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/// @name Area PVP Settings
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/// @anchor area_pvp
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/// @{
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const int NWNX_AREA_PVP_SETTING_NO_PVP = 0;
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const int NWNX_AREA_PVP_SETTING_PARTY_PVP = 1;
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const int NWNX_AREA_PVP_SETTING_FULL_PVP = 2;
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const int NWNX_AREA_PVP_SETTING_SERVER_DEFAULT = 3;
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/// @}
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/// @name Area Weather Settings
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/// @anchor area_weather
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/// @{
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const int NWNX_AREA_WEATHER_CHANCE_RAIN = 0;
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const int NWNX_AREA_WEATHER_CHANCE_SNOW = 1;
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const int NWNX_AREA_WEATHER_CHANCE_LIGHTNING = 2;
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/// @}
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/// @name Area Day Night Cycle Settings
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/// @anchor area_daynight
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/// @{
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const int NWNX_AREA_DAYNIGHTCYCLE_CYCLE_DAY_NIGHT = 0;
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const int NWNX_AREA_DAYNIGHTCYCLE_ALWAYS_BRIGHT = 1;
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const int NWNX_AREA_DAYNIGHTCYCLE_ALWAYS_DARK = 2;
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/// @}
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/// @name Area Sun/Moon Color Settings
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/// @anchor area_color
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/// @{
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const int NWNX_AREA_COLOR_TYPE_MOON_AMBIENT = 0;
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const int NWNX_AREA_COLOR_TYPE_MOON_DIFFUSE = 1;
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const int NWNX_AREA_COLOR_TYPE_SUN_AMBIENT = 2;
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const int NWNX_AREA_COLOR_TYPE_SUN_DIFFUSE = 3;
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/// @}
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/// @brief A tile info struct
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struct NWNX_Area_TileInfo
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{
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int nID; ///< The tile's ID
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int nHeight; ///< The tile's height
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int nOrientation; ///< The tile's orientation
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int nGridX; ///< The tile's grid x position
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int nGridY; ///< The tile's grid y position
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};
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/// @brief Area wind info struct
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struct NWNX_Area_AreaWind
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{
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vector vDirection; ///< Wind's direction
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float fMagnitude; ///< Wind's magnitude
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float fYaw; ///< Wind's yaw
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float fPitch; ///< Wind's pitch
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};
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/// @brief Gets the number of players in area.
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/// @param area The area object.
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/// @return The player count for the area.
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int NWNX_Area_GetNumberOfPlayersInArea(object area);
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/// @brief Gets the creature that last entered area.
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/// @param area The area object.
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/// @return The most recent creature to enter the area.
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object NWNX_Area_GetLastEntered(object area);
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/// @brief Gets the creature that last left area
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/// @param area The area object.
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object NWNX_Area_GetLastLeft(object area);
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/// @brief Get the PVP setting of area
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/// @param area The area object.
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/// @return Returns the @ref area_pvp "PVP Setting" for the area.
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int NWNX_Area_GetPVPSetting(object area);
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/// @brief Set the PVP setting of area
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/// @param area The area object.
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/// @param pvpSetting One of @ref area_pvp the "PVP Settings".
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void NWNX_Area_SetPVPSetting(object area, int pvpSetting);
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/// @brief Get the spot modifier of area
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/// @param area The area object.
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/// @return The value of the Spot skill modifier for this area.
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int NWNX_Area_GetAreaSpotModifier(object area);
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/// @brief Set the spot modifier of area
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/// @param area The area object.
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/// @param spotModifier The modifier to the Spot skill for this area.
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/// @sa NWNX_SkillRanks_SetAreaModifier() to change any skill modifier.
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void NWNX_Area_SetAreaSpotModifier(object area, int spotModifier);
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/// @brief Get the listen modifer of area
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/// @param area The area object.
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/// @return The value of the Listen skill modifier for this area.
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int NWNX_Area_GetAreaListenModifier(object area);
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/// @brief Set the listen modifier of area
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/// @param area The area object.
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/// @param listenModifier The modifier to the Listen skill for this area.
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/// @sa NWNX_SkillRanks_SetAreaModifier() to change any skill modifier.
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void NWNX_Area_SetAreaListenModifier(object area, int listenModifier);
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/// @brief Checks the No Resting area flag
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/// @param area The area object.
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/// @return TRUE if resting is not allowed in area.
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int NWNX_Area_GetNoRestingAllowed(object area);
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/// @brief Set whether to disable resting in the area.
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/// @param area The area object.
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/// @param bNoRestingAllowed TRUE to disable resting in the area.
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void NWNX_Area_SetNoRestingAllowed(object area, int bNoRestingAllowed);
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/// @brief Get the wind power in area
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/// @param area The area object.
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/// @return The wind power for the area. (0-2)
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int NWNX_Area_GetWindPower(object area);
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/// @brief Set the wind power in area
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/// @param area The area object.
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/// @param windPower Set to 0, 1 or 2.
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void NWNX_Area_SetWindPower(object area, int windPower);
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/// @brief Get the weather chance of type in area
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/// @param type A @ref area_weather "Weather Setting".
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/// @param area The area object.
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/// @return The percentage chance for the weather type. (0-100)
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int NWNX_Area_GetWeatherChance(object area, int type);
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/// @brief Set the weather chance of type in area
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/// @param area The area object.
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/// @param type A @ref area_weather "Weather Setting".
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/// @param chance The chance this weather event occurs.
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void NWNX_Area_SetWeatherChance(object area, int type, int chance);
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/// @brief Get the fog clip distance in area
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/// @param area The area object.
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/// @return The fog clip distance.
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float NWNX_Area_GetFogClipDistance(object area);
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/// @brief Set the fog clip distance in area
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/// @param area The area object.
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/// @param distance The new fog clip distance.
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void NWNX_Area_SetFogClipDistance(object area, float distance);
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/// @brief Get the shadow opacity of area
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/// @param area The area object.
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/// @return The shadow opacity for the area. (0-100)
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int NWNX_Area_GetShadowOpacity(object area);
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/// @brief Set the shadow opacity of area
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/// @param area The area object.
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/// @param shadowOpacity The shadow opacity to set for the area (0-100).
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void NWNX_Area_SetShadowOpacity(object area, int shadowOpacity);
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/// @brief Get the day/night cycle of area
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/// @param area The area object.
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/// @return The @ref area_daynight "Day Night Cycle Setting".
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int NWNX_Area_GetDayNightCycle(object area);
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/// @brief Set the day/night cycle of area
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/// @param area The area object.
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/// @param type = A @ref area_daynight "Day Night Cycle Setting".
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void NWNX_Area_SetDayNightCycle(object area, int type);
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/// @brief Get the Sun/Moon Ambient/Diffuse colors of area
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/// @param area The area object.
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/// @param type = A @ref area_color "Sun/Moon Color Setting".
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/// @return A FOG_COLOR_* or a custom value, -1 on error.
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int NWNX_Area_GetSunMoonColors(object area, int type);
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/// @brief Set the Sun/Moon Ambient/Diffuse colors of area
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// type = NWNX_AREA_COLOR_TYPE_*
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/// @param area The area object.
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/// @param type = A @ref area_color "Sun/Moon Color Setting".
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/// @param color = A FOG_COLOR_*.
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/// @note The color can also be represented as a hex RGB number if specific color shades are desired.
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/// The format of a hex specified color would be 0xFFEEDD where
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/// * FF would represent the amount of red in the color
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/// * EE would represent the amount of green in the color
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/// * DD would represent the amount of blue in the color.
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void NWNX_Area_SetSunMoonColors(object area, int type, int color);
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/// @brief Create and returns a transition (square shaped of specified size) at a location.
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/// @param area The area object.
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/// @param target A door or waypoint object.
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/// @param x,y,z The position to create the transition.
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/// @param size The size of the square.
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/// @param tag If specified, the returning object will have this tag.
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/// @sa NWNX_Object_SetTriggerGeometry() if you wish to draw the transition as something other than a square.
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object NWNX_Area_CreateTransition(object area, object target, float x, float y, float z, float size = 2.0f, string tag="");
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/// @brief Get the state of a tile animation loop.
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/// @param oArea The area object.
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/// @param fTileX, fTileY The coordinates of the tile.
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/// @param nAnimLoop The loop to check. (1-3)
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/// @return TRUE if the loop is enabled.
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int NWNX_Area_GetTileAnimationLoop(object oArea, float fTileX, float fTileY, int nAnimLoop);
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/// @brief Set the state of a tile animation loop.
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/// @param oArea The area object.
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/// @param fTileX, fTileY The coordinates of the tile.
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/// @param nAnimLoop The loop to set (1-3).
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/// @param bEnabled TRUE or FALSE.
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/// @note Requires clients to re-enter the area for it to take effect
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void NWNX_Area_SetTileAnimationLoop(object oArea, float fTileX, float fTileY, int nAnimLoop, int bEnabled);
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/// @brief Get the name of the tile model from any location.
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/// @param oArea The area name.
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/// @param fTileX, fTileY The coordinates of the tile.
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string NWNX_Area_GetTileModelResRef(object oArea, float fTileX, float fTileY);
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/// @brief Test to see if there's a direct, walkable line between two points in the area.
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/// @param oArea The area object.
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/// @param fStartX, fStartY The starting points.
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/// @param fEndX, fEndY The ending points.
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/// @param fPerSpace The personal space of a creature. Found in appearance.2da.
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/// @param fHeight The height of a creature. Found in appearance.2da.
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/// @param bIgnoreDoors Whether to ignore doors in the check.
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/// @return
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/// * 1 if there is a direct walkable line.
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/// * -1 if the line is blocked by terrain.
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/// * -2 if the line is blocked by a placeable.
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/// * -3 if the line is blocked by a creature.
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int NWNX_Area_TestDirectLine(object oArea, float fStartX, float fStartY, float fEndX, float fEndY, float fPerSpace, float fHeight, int bIgnoreDoors=FALSE);
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/// @brief Get if the area music is playing.
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/// @param oArea The area object.
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/// @param bBattleMusic Set to TRUE to get if the battle music is playing.
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/// @return TRUE if music is playing
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int NWNX_Area_GetMusicIsPlaying(object oArea, int bBattleMusic = FALSE);
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/// @brief Create and return a generic trigger (square shaped of specified size) at a location.
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/// @param oArea The area object.
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/// @param fX, fY, fZ The position to create the trigger.
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/// @param sTag If specified, the returned trigger will have this tag.
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/// @param fSize The size of the square.
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/// @sa NWNX_Object_SetTriggerGeometry() if you wish to draw the trigger as something other than a square.
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object NWNX_Area_CreateGenericTrigger(object oArea, float fX, float fY, float fZ, string sTag = "", float fSize = 1.0f);
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/// @brief Add oObject to the ExportGIT exclusion list, objects on this list won't be exported when NWNX_Area_ExportGIT() is called.
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/// @param oObject The object to add
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void NWNX_Area_AddObjectToExclusionList(object oObject);
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/// @brief Remove oObject from the ExportGIT exclusion list.
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/// @param oObject The object to add
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void NWNX_Area_RemoveObjectFromExclusionList(object oObject);
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/// @brief Export the .git file of oArea to the UserDirectory/nwnx folder, or to the location of sAlias.
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/// @note Take care with local objects set on objects, they will likely not reference the same object after a server restart.
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/// @param oArea The area to export the .git file of.
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/// @param sFileName The filename, 16 characters or less and should be lowercase. If left blank the resref of oArea will be used.
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/// @param bExportVarTable If TRUE, local variables set on oArea will be exported too.
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/// @param bExportUUID If TRUE, the UUID of oArea will be exported, if it has one.
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/// @param nObjectFilter One or more OBJECT_TYPE_* constants. These object will not be exported. For example OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR
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/// will not export creatures and doors. Use OBJECT_TYPE_ALL to filter all objects or 0 to export all objects.
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/// @param sAlias The alias of the resource directory to add the .git file to. Default: UserDirectory/nwnx
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/// @return TRUE if exported successfully, FALSE if not.
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int NWNX_Area_ExportGIT(object oArea, string sFileName = "", int bExportVarTable = TRUE, int bExportUUID = TRUE, int nObjectFilter = 0, string sAlias = "NWNX");
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/// @brief Get the tile info of the tile at [fTileX, fTileY] in oArea.
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/// @param oArea The area name.
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/// @param fTileX, fTileY The coordinates of the tile.
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/// @return A NWNX_Area_TileInfo struct with tile info.
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struct NWNX_Area_TileInfo NWNX_Area_GetTileInfo(object oArea, float fTileX, float fTileY);
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/// @brief Export the .are file of oArea to the UserDirectory/nwnx folder, or to the location of sAlias.
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/// @param oArea The area to export the .are file of.
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/// @param sFileName The filename, 16 characters or less and should be lowercase. This will also be the resref of the area.
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/// @param sNewName Optional new name of the area. Leave blank to use the current name.
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/// @param sNewTag Optional new tag of the area. Leave blank to use the current tag.
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/// @param sAlias The alias of the resource directory to add the .are file to. Default: UserDirectory/nwnx
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/// @return TRUE if exported successfully, FALSE if not.
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int NWNX_Area_ExportARE(object oArea, string sFileName, string sNewName = "", string sNewTag = "", string sAlias = "NWNX");
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/// @brief Get the ambient sound playing in an area during the day.
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/// @param oArea The area to get the sound of.
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/// @return The ambient soundtrack. See ambientsound.2da.
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int NWNX_Area_GetAmbientSoundDay(object oArea);
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/// @brief Get the ambient sound playing in an area during the night.
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/// @param oArea The area to get the sound of.
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/// @return The ambient soundtrack. See ambientsound.2da.
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int NWNX_Area_GetAmbientSoundNight(object oArea);
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/// @brief Get the volume of the ambient sound playing in an area during the day.
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/// @param oArea The area to get the sound volume of.
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/// @return The volume.
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int NWNX_Area_GetAmbientSoundDayVolume(object oArea);
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/// @brief Get the volume of the ambient sound playing in an area during the night.
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/// @param oArea The area to get the sound volume of.
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/// @return The volume.
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int NWNX_Area_GetAmbientSoundNightVolume(object oArea);
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/// @brief Create a sound object.
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/// @param oArea The area where to create the sound object.
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/// @param vPosition The area position where to create the sound object.
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/// @param sResRef The ResRef of the sound object.
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/// @return The sound object.
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object NWNX_Area_CreateSoundObject(object oArea, vector vPosition, string sResRef);
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/// @brief Rotates an existing area, including all objects within (excluding PCs).
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/// @note Functions while clients are in the area, but not recommended as tiles/walkmesh only updates on area load, and this may result in unexpected clientside results.
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/// @param oArea The area to be rotated
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/// @param nRotation How many 90 degrees clockwise to rotate (1-3).
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void NWNX_Area_RotateArea(object oArea, int nRotation);
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/// @brief Get the tile info of the tile at nIndex in the tile array.
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/// @param oArea The area.
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/// @param nIndex The index of the tile.
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/// @return A NWNX_Area_TileInfo struct with tile info.
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struct NWNX_Area_TileInfo NWNX_Area_GetTileInfoByTileIndex(object oArea, int nIndex);
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/// @brief Check if there is a path between two positions in an area.
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/// @note Does not care about doors or placeables, only checks tile path nodes.
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/// @param oArea The area.
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/// @param vStartPosition The start position.
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/// @param vEndPosition The end position.
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/// @param nMaxDepth The max depth of the DFS tree. A good value is AreaWidth * AreaHeight.
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/// @return TRUE if there is a path between vStartPosition and vEndPosition, FALSE if not or on error.
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int NWNX_Area_GetPathExists(object oArea, vector vStartPosition, vector vEndPosition, int nMaxDepth);
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/// @brief Get oArea's flags, interior/underground etc.
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/// @param oArea The area.
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/// @return The raw flags bitmask or -1 on error.
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int NWNX_Area_GetAreaFlags(object oArea);
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/// @brief Set oArea's raw flags bitmask.
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/// @note You'll have to do any bitwise operations yourself.
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/// @note Requires clients to reload the area to get any updated flags.
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/// @param oArea The area.
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/// @param nFlags The flags.
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void NWNX_Area_SetAreaFlags(object oArea, int nFlags);
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/// @brief Get oArea's detailed win data.
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/// @note vDirection returns [0.0, 0.0, 0.0] if not set previously with SetAreaWind nwscript function.
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/// @param oArea The area.
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struct NWNX_Area_AreaWind NWNX_Area_GetAreaWind(object oArea);
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/// @brief Set the default discoverability mask for objects in an area.
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/// @param oArea The area or OBJECT_INVALID to set a global mask for all areas. Per area masks will override the global mask.
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/// @param nObjectTypes A mask of OBJECT_TYPE_* constants or OBJECT_TYPE_ALL for all suitable object types. Currently only works on Creatures, Doors (Hilite only), Items and Useable Placeables.
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/// @param nMask A mask of OBJECT_UI_DISCOVERY_*
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/// @param bForceUpdate If TRUE, will update the discovery mask of ALL objects in the area or module(if oArea == OBJECT_INVALID), according to the current mask. Use with care.
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void NWNX_Area_SetDefaultObjectUiDiscoveryMask(object oArea, int nObjectTypes, int nMask, int bForceUpdate = FALSE);
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/// @}
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int NWNX_Area_GetNumberOfPlayersInArea(object area)
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{
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string sFunc = "GetNumberOfPlayersInArea";
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NWNX_PushArgumentObject(area);
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NWNX_CallFunction(NWNX_Area, sFunc);
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return NWNX_GetReturnValueInt();
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}
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object NWNX_Area_GetLastEntered(object area)
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{
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string sFunc = "GetLastEntered";
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NWNX_PushArgumentObject(area);
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NWNX_CallFunction(NWNX_Area, sFunc);
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return NWNX_GetReturnValueObject();
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}
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object NWNX_Area_GetLastLeft(object area)
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{
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string sFunc = "GetLastLeft";
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NWNX_PushArgumentObject(area);
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NWNX_CallFunction(NWNX_Area, sFunc);
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return NWNX_GetReturnValueObject();
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}
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int NWNX_Area_GetPVPSetting(object area)
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{
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string sFunc = "GetPVPSetting";
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NWNX_PushArgumentObject(area);
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NWNX_CallFunction(NWNX_Area, sFunc);
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return NWNX_GetReturnValueInt();
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}
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void NWNX_Area_SetPVPSetting(object area, int pvpSetting)
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{
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string sFunc = "SetPVPSetting";
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NWNX_PushArgumentInt(pvpSetting);
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NWNX_PushArgumentObject(area);
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NWNX_CallFunction(NWNX_Area, sFunc);
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}
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int NWNX_Area_GetAreaSpotModifier(object area)
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{
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string sFunc = "GetAreaSpotModifier";
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NWNX_PushArgumentObject(area);
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NWNX_CallFunction(NWNX_Area, sFunc);
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return NWNX_GetReturnValueInt();
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}
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void NWNX_Area_SetAreaSpotModifier(object area, int spotModifier)
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{
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string sFunc = "SetAreaSpotModifier";
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NWNX_PushArgumentInt(spotModifier);
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NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
int NWNX_Area_GetAreaListenModifier(object area)
|
|
{
|
|
string sFunc = "GetAreaListenModifier";
|
|
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
void NWNX_Area_SetAreaListenModifier(object area, int listenModifier)
|
|
{
|
|
string sFunc = "SetAreaListenModifier";
|
|
|
|
NWNX_PushArgumentInt(listenModifier);
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
int NWNX_Area_GetNoRestingAllowed(object area)
|
|
{
|
|
string sFunc = "GetNoRestingAllowed";
|
|
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
void NWNX_Area_SetNoRestingAllowed(object area, int bNoRestingAllowed)
|
|
{
|
|
string sFunc = "SetNoRestingAllowed";
|
|
|
|
NWNX_PushArgumentInt(bNoRestingAllowed);
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
int NWNX_Area_GetWindPower(object area)
|
|
{
|
|
string sFunc = "GetWindPower";
|
|
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
void NWNX_Area_SetWindPower(object area, int windPower)
|
|
{
|
|
string sFunc = "SetWindPower";
|
|
|
|
NWNX_PushArgumentInt(windPower);
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
int NWNX_Area_GetWeatherChance(object area, int type)
|
|
{
|
|
string sFunc = "GetWeatherChance";
|
|
|
|
NWNX_PushArgumentInt(type);
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
void NWNX_Area_SetWeatherChance(object area, int type, int chance)
|
|
{
|
|
string sFunc = "SetWeatherChance";
|
|
|
|
NWNX_PushArgumentInt(chance);
|
|
NWNX_PushArgumentInt(type);
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
float NWNX_Area_GetFogClipDistance(object area)
|
|
{
|
|
string sFunc = "GetFogClipDistance";
|
|
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueFloat();
|
|
}
|
|
|
|
void NWNX_Area_SetFogClipDistance(object area, float distance)
|
|
{
|
|
string sFunc = "SetFogClipDistance";
|
|
|
|
NWNX_PushArgumentFloat(distance);
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
int NWNX_Area_GetShadowOpacity(object area)
|
|
{
|
|
string sFunc = "GetShadowOpacity";
|
|
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
void NWNX_Area_SetShadowOpacity(object area, int shadowOpacity)
|
|
{
|
|
string sFunc = "SetShadowOpacity";
|
|
|
|
NWNX_PushArgumentInt(shadowOpacity);
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
|
|
int NWNX_Area_GetDayNightCycle(object area)
|
|
{
|
|
string sFunc = "GetDayNightCycle";
|
|
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
void NWNX_Area_SetDayNightCycle(object area, int type)
|
|
{
|
|
string sFunc = "SetDayNightCycle";
|
|
|
|
NWNX_PushArgumentInt(type);
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
int NWNX_Area_GetSunMoonColors(object area, int type)
|
|
{
|
|
string sFunc = "GetSunMoonColors";
|
|
|
|
NWNX_PushArgumentInt(type);
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
void NWNX_Area_SetSunMoonColors(object area, int type, int color)
|
|
{
|
|
string sFunc = "SetSunMoonColors";
|
|
|
|
NWNX_PushArgumentInt(color);
|
|
NWNX_PushArgumentInt(type);
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
object NWNX_Area_CreateTransition(object area, object target, float x, float y, float z, float size = 2.0f, string tag="")
|
|
{
|
|
string sFunc = "CreateTransition";
|
|
|
|
NWNX_PushArgumentString(tag);
|
|
NWNX_PushArgumentFloat(size);
|
|
NWNX_PushArgumentFloat(z);
|
|
NWNX_PushArgumentFloat(y);
|
|
NWNX_PushArgumentFloat(x);
|
|
NWNX_PushArgumentObject(target);
|
|
NWNX_PushArgumentObject(area);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueObject();
|
|
}
|
|
|
|
int NWNX_Area_GetTileAnimationLoop(object oArea, float fTileX, float fTileY, int nAnimLoop)
|
|
{
|
|
string sFunc = "GetTileAnimationLoop";
|
|
|
|
NWNX_PushArgumentInt(nAnimLoop);
|
|
NWNX_PushArgumentFloat(fTileY);
|
|
NWNX_PushArgumentFloat(fTileX);
|
|
NWNX_PushArgumentObject(oArea);
|
|
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
void NWNX_Area_SetTileAnimationLoop(object oArea, float fTileX, float fTileY, int nAnimLoop, int bEnabled)
|
|
{
|
|
string sFunc = "SetTileAnimationLoop";
|
|
|
|
NWNX_PushArgumentInt(bEnabled);
|
|
NWNX_PushArgumentInt(nAnimLoop);
|
|
NWNX_PushArgumentFloat(fTileY);
|
|
NWNX_PushArgumentFloat(fTileX);
|
|
NWNX_PushArgumentObject(oArea);
|
|
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
string NWNX_Area_GetTileModelResRef(object oArea, float fTileX, float fTileY)
|
|
{
|
|
string sFunc = "GetTileModelResRef";
|
|
NWNX_PushArgumentFloat(fTileY);
|
|
NWNX_PushArgumentFloat(fTileX);
|
|
NWNX_PushArgumentObject(oArea);
|
|
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueString();
|
|
}
|
|
|
|
int NWNX_Area_TestDirectLine(object oArea, float fStartX, float fStartY, float fEndX, float fEndY, float fPerSpace, float fHeight, int bIgnoreDoors=FALSE)
|
|
{
|
|
string sFunc = "TestDirectLine";
|
|
|
|
NWNX_PushArgumentInt(bIgnoreDoors);
|
|
NWNX_PushArgumentFloat(fHeight);
|
|
NWNX_PushArgumentFloat(fPerSpace);
|
|
NWNX_PushArgumentFloat(fEndY);
|
|
NWNX_PushArgumentFloat(fEndX);
|
|
NWNX_PushArgumentFloat(fStartY);
|
|
NWNX_PushArgumentFloat(fStartX);
|
|
NWNX_PushArgumentObject(oArea);
|
|
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
int NWNX_Area_GetMusicIsPlaying(object oArea, int bBattleMusic = FALSE)
|
|
{
|
|
string sFunc = "GetMusicIsPlaying";
|
|
|
|
NWNX_PushArgumentInt(bBattleMusic);
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
object NWNX_Area_CreateGenericTrigger(object oArea, float fX, float fY, float fZ, string sTag = "", float fSize = 1.0f)
|
|
{
|
|
string sFunc = "CreateGenericTrigger";
|
|
|
|
NWNX_PushArgumentFloat(fSize);
|
|
NWNX_PushArgumentString(sTag);
|
|
NWNX_PushArgumentFloat(fZ);
|
|
NWNX_PushArgumentFloat(fY);
|
|
NWNX_PushArgumentFloat(fX);
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueObject();
|
|
}
|
|
|
|
void NWNX_Area_AddObjectToExclusionList(object oObject)
|
|
{
|
|
string sFunc = "AddObjectToExclusionList";
|
|
|
|
NWNX_PushArgumentObject(oObject);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
void NWNX_Area_RemoveObjectFromExclusionList(object oObject)
|
|
{
|
|
string sFunc = "RemoveObjectFromExclusionList";
|
|
|
|
NWNX_PushArgumentObject(oObject);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
int NWNX_Area_ExportGIT(object oArea, string sFileName = "", int bExportVarTable = TRUE, int bExportUUID = TRUE, int nObjectFilter = 0, string sAlias = "NWNX")
|
|
{
|
|
string sFunc = "ExportGIT";
|
|
|
|
NWNX_PushArgumentString(sAlias);
|
|
NWNX_PushArgumentInt(nObjectFilter);
|
|
NWNX_PushArgumentInt(bExportUUID);
|
|
NWNX_PushArgumentInt(bExportVarTable);
|
|
NWNX_PushArgumentString(sFileName);
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
struct NWNX_Area_TileInfo NWNX_Area_GetTileInfo(object oArea, float fTileX, float fTileY)
|
|
{
|
|
string sFunc = "GetTileInfo";
|
|
|
|
NWNX_PushArgumentFloat(fTileY);
|
|
NWNX_PushArgumentFloat(fTileX);
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
struct NWNX_Area_TileInfo str;
|
|
|
|
str.nGridY = NWNX_GetReturnValueInt();
|
|
str.nGridX = NWNX_GetReturnValueInt();
|
|
str.nOrientation = NWNX_GetReturnValueInt();
|
|
str.nHeight = NWNX_GetReturnValueInt();
|
|
str.nID = NWNX_GetReturnValueInt();
|
|
|
|
return str;
|
|
}
|
|
|
|
int NWNX_Area_ExportARE(object oArea, string sFileName, string sNewName = "", string sNewTag = "", string sAlias = "NWNX")
|
|
{
|
|
string sFunc = "ExportARE";
|
|
|
|
NWNX_PushArgumentString(sAlias);
|
|
NWNX_PushArgumentString(sNewTag);
|
|
NWNX_PushArgumentString(sNewName);
|
|
NWNX_PushArgumentString(sFileName);
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
int NWNX_Area_GetAmbientSoundDay(object oArea)
|
|
{
|
|
string sFunc = "GetAmbientSoundDay";
|
|
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
int NWNX_Area_GetAmbientSoundNight(object oArea)
|
|
{
|
|
string sFunc = "GetAmbientSoundNight";
|
|
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
int NWNX_Area_GetAmbientSoundDayVolume(object oArea)
|
|
{
|
|
string sFunc = "GetAmbientSoundDayVolume";
|
|
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
int NWNX_Area_GetAmbientSoundNightVolume(object oArea)
|
|
{
|
|
string sFunc = "GetAmbientSoundNightVolume";
|
|
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
object NWNX_Area_CreateSoundObject(object oArea, vector vPosition, string sResRef)
|
|
{
|
|
string sFunc = "CreateSoundObject";
|
|
|
|
NWNX_PushArgumentString(sResRef);
|
|
NWNX_PushArgumentFloat(vPosition.z);
|
|
NWNX_PushArgumentFloat(vPosition.y);
|
|
NWNX_PushArgumentFloat(vPosition.x);
|
|
NWNX_PushArgumentObject(oArea);
|
|
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueObject();
|
|
}
|
|
|
|
void NWNX_Area_RotateArea(object oArea, int nRotation)
|
|
{
|
|
string sFunc = "RotateArea";
|
|
|
|
NWNX_PushArgumentInt(nRotation);
|
|
NWNX_PushArgumentObject(oArea);
|
|
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
struct NWNX_Area_TileInfo NWNX_Area_GetTileInfoByTileIndex(object oArea, int nIndex)
|
|
{
|
|
string sFunc = "GetTileInfoByTileIndex";
|
|
|
|
NWNX_PushArgumentInt(nIndex);
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
struct NWNX_Area_TileInfo str;
|
|
|
|
str.nGridY = NWNX_GetReturnValueInt();
|
|
str.nGridX = NWNX_GetReturnValueInt();
|
|
str.nOrientation = NWNX_GetReturnValueInt();
|
|
str.nHeight = NWNX_GetReturnValueInt();
|
|
str.nID = NWNX_GetReturnValueInt();
|
|
|
|
return str;
|
|
}
|
|
|
|
int NWNX_Area_GetPathExists(object oArea, vector vStartPosition, vector vEndPosition, int nMaxDepth)
|
|
{
|
|
string sFunc = "GetPathExists";
|
|
|
|
NWNX_PushArgumentInt(nMaxDepth);
|
|
NWNX_PushArgumentFloat(vEndPosition.y);
|
|
NWNX_PushArgumentFloat(vEndPosition.x);
|
|
NWNX_PushArgumentFloat(vStartPosition.y);
|
|
NWNX_PushArgumentFloat(vStartPosition.x);
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
int NWNX_Area_GetAreaFlags(object oArea)
|
|
{
|
|
string sFunc = "GetAreaFlags";
|
|
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
return NWNX_GetReturnValueInt();
|
|
}
|
|
|
|
void NWNX_Area_SetAreaFlags(object oArea, int nFlags)
|
|
{
|
|
string sFunc = "SetAreaFlags";
|
|
|
|
NWNX_PushArgumentInt(nFlags);
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|
|
|
|
struct NWNX_Area_AreaWind NWNX_Area_GetAreaWind(object oArea)
|
|
{
|
|
string sFunc = "GetAreaWind";
|
|
struct NWNX_Area_AreaWind data;
|
|
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
|
|
data.fPitch = NWNX_GetReturnValueFloat();
|
|
data.fYaw = NWNX_GetReturnValueFloat();
|
|
data.fMagnitude = NWNX_GetReturnValueFloat();
|
|
data.vDirection.x = NWNX_GetReturnValueFloat();
|
|
data.vDirection.y = NWNX_GetReturnValueFloat();
|
|
data.vDirection.z = NWNX_GetReturnValueFloat();
|
|
|
|
return data;
|
|
}
|
|
|
|
void NWNX_Area_SetDefaultObjectUiDiscoveryMask(object oArea, int nObjectTypes, int nMask, int bForceUpdate = FALSE)
|
|
{
|
|
string sFunc = "SetDefaultObjectUiDiscoveryMask";
|
|
|
|
NWNX_PushArgumentInt(bForceUpdate);
|
|
NWNX_PushArgumentInt(nMask);
|
|
NWNX_PushArgumentInt(nObjectTypes);
|
|
NWNX_PushArgumentObject(oArea);
|
|
NWNX_CallFunction(NWNX_Area, sFunc);
|
|
}
|