172 lines
5.2 KiB
Plaintext
172 lines
5.2 KiB
Plaintext
//dmw_activate
|
|
|
|
// ** This script goes in the OnItemActivation event of your Module
|
|
// ** Properties. It checks to see if the item used is a DM Helper
|
|
// ** And if so, and the user isnt a DM, destroys it, otherwise it
|
|
// ** Starts the DM Helper working. "dmw_inc" contains the actual
|
|
// ** code that controls the Helpers effects. If you update anything
|
|
// ** in it, you must recompile the calling dmw_<name> script to make
|
|
// ** the change take effect.
|
|
|
|
#include "x2_inc_switches"
|
|
|
|
void SummonCelestial(location lLocation)
|
|
{
|
|
|
|
object oAlly = CreateObject(OBJECT_TYPE_CREATURE, "celestialally", lLocation, FALSE);
|
|
|
|
}
|
|
|
|
void SummonDemon(location lLocation)
|
|
{
|
|
|
|
object oAlly = CreateObject(OBJECT_TYPE_CREATURE, "halfdemonally", lLocation, FALSE);
|
|
|
|
}
|
|
|
|
void main()
|
|
{
|
|
object oItem=GetItemActivated();
|
|
object oActivator=GetItemActivator();
|
|
|
|
// * Generic Item Script Execution Code
|
|
// * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module,
|
|
// * it will execute a script that has the same name as the item's tag
|
|
// * inside this script you can manage scripts for all events by checking against
|
|
// * GetUserDefinedItemEventNumber(). See x2_it_example.nss
|
|
if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
|
|
{
|
|
SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACTIVATE);
|
|
int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF);
|
|
if (nRet == X2_EXECUTE_SCRIPT_END)
|
|
{
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
if(GetTag(oItem)=="DMsHelper")
|
|
{
|
|
// Test to make sure the activator is a DM, or is a DM
|
|
// controlling a creature.
|
|
if(GetIsDM(oActivator) != TRUE)
|
|
{
|
|
object oTest = GetFirstPC();
|
|
string sTestName = GetPCPlayerName(oActivator);
|
|
int nFound = FALSE;
|
|
while (GetIsObjectValid(oTest) && (! nFound))
|
|
{
|
|
if (GetPCPlayerName(oTest) == sTestName)
|
|
{
|
|
if(GetIsDM(oTest))
|
|
{
|
|
nFound = TRUE;
|
|
}
|
|
else
|
|
{
|
|
DestroyObject(oItem);
|
|
SendMessageToPC(oActivator,"You are mortal and this is not yours!");
|
|
return;
|
|
}
|
|
}
|
|
oTest=GetNextPC();
|
|
}
|
|
}
|
|
// get the wand's activator and target, put target info into local vars on activator
|
|
object oMyActivator = GetItemActivator();
|
|
object oMyTarget = GetItemActivatedTarget();
|
|
SetLocalObject(oMyActivator, "dmwandtarget", oMyTarget);
|
|
location lMyLoc = GetItemActivatedTargetLocation();
|
|
SetLocalLocation(oMyActivator, "dmwandloc", lMyLoc);
|
|
|
|
//Make the activator start a conversation with itself
|
|
AssignCommand(oMyActivator, ActionStartConversation(oMyActivator, "dmwand", TRUE));
|
|
return;
|
|
}
|
|
|
|
if(GetTag(oItem)=="AutoFollow")
|
|
{
|
|
object oTarget = GetItemActivatedTarget();
|
|
|
|
if(GetIsObjectValid(oTarget))
|
|
{
|
|
AssignCommand ( oActivator, ActionForceFollowObject(oTarget));
|
|
}
|
|
return;
|
|
}
|
|
|
|
if(GetTag(oItem)=="WandOfFX")
|
|
{
|
|
|
|
// get the wand's activator and target, put target info into local vars on activator
|
|
object oDM = GetItemActivator();
|
|
object oMyTarget = GetItemActivatedTarget();
|
|
SetLocalObject(oDM, "FXWandTarget", oMyTarget);
|
|
location lTargetLoc = GetItemActivatedTargetLocation();
|
|
SetLocalLocation(oDM, "FXWandLoc", lTargetLoc);
|
|
|
|
object oTest=GetFirstPC();
|
|
string sTestName = GetPCPlayerName(oDM);
|
|
// Test to make sure the activator is a DM, or is a DM
|
|
// controlling a creature.
|
|
|
|
if(GetIsDM(oDM) != TRUE)
|
|
{
|
|
object oTest = GetFirstPC();
|
|
string sTestName = GetPCPlayerName(oDM);
|
|
int nFound = FALSE;
|
|
while (GetIsObjectValid(oTest) && (! nFound))
|
|
{
|
|
if (GetPCPlayerName(oTest) == sTestName)
|
|
{
|
|
if(GetIsDM(oTest))
|
|
{
|
|
nFound = TRUE;
|
|
}
|
|
else
|
|
{
|
|
DestroyObject(oItem);
|
|
SendMessageToPC(oDM,"You are mortal and this is not yours!");
|
|
return;
|
|
}
|
|
}
|
|
oTest=GetNextPC();
|
|
}
|
|
}
|
|
|
|
//Make the activator start a conversation with itself
|
|
AssignCommand(oDM, ActionStartConversation(oDM, "fxwand", TRUE));
|
|
return;
|
|
|
|
}
|
|
if(GetTag(oItem)=="EmoteWand")
|
|
{
|
|
AssignCommand(oActivator, ActionStartConversation(oActivator, "emotewand", TRUE));
|
|
return;
|
|
}
|
|
|
|
|
|
if(GetTag(oItem)=="CelestialRelic")
|
|
{
|
|
|
|
location lLocation = GetItemActivatedTargetLocation();
|
|
ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), lLocation);
|
|
DelayCommand(3.0, SummonCelestial(lLocation));
|
|
|
|
// object oAlly = CreateObject(OBJECT_TYPE_CREATURE, "celestialally", lLocation, FALSE);
|
|
|
|
}
|
|
|
|
if(GetTag(oItem)=="DemonicSceptor")
|
|
{
|
|
|
|
location lLocation = GetItemActivatedTargetLocation();
|
|
ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), lLocation);
|
|
DelayCommand(3.0, SummonDemon(lLocation));
|
|
|
|
// object oAlly = CreateObject(OBJECT_TYPE_CREATURE, "halfdemonally", lLocation, FALSE);
|
|
|
|
}
|
|
|
|
}
|