// Module : OnPlayerDeath by Brian "spilth" Kelly // For Neverwinter Nights - Bleeding Tutorial #include "bleeding_config" void main() { object oPC = GetLastPlayerDied(); /************************************************************* object oPC = GetLastPlayerDied(); // The DeathGUI automatically re-pops up when you're dead // So no need to make OnHeartbeat do any work SetLocalInt(oPC, "PlayerHealth", PC_HEALTH_DEAD); // Save their hit points in case they disconnect SetLocalInt(oPC, "LastHitPoints", GetCurrentHitPoints(oPC)); ******************************************************************/ // *** Added to fix faction bug /* location lPClocation = GetLocation(oPC); object oInvItem = GetFirstItemInInventory(oPC); object oLootBag = CreateObject(OBJECT_TYPE_PLACEABLE, "pclootbag", lPClocation); int nYes; string sItemTag; while (GetIsObjectValid(oInvItem) == TRUE) { nYes = 0; sItemTag = ""; sItemTag = GetTag(oInvItem); if(sItemTag == "FalseMark") nYes = 1; if(nYes == 1) { AssignCommand(oLootBag, ActionTakeItem(oInvItem, oPC)); } oInvItem = GetNextItemInInventory(oPC); } */ if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPC) <= 10) { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPC); } if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPC) <= 10) { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPC); } if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPC) <= 10) { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPC); } AssignCommand(oPC, ClearAllActions()); DelayCommand(2.5, PopUpDeathGUIPanel(oPC, TRUE, TRUE, 0, sDeathGUIMessage)); }