void main() { object oPC=GetLastSpeaker(); AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2)); DelayCommand(3.0, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_TALK_LAUGHING, 3.0, 2.0))); DelayCommand(3.0, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH))); DelayCommand(5.0, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY1))); DelayCommand(8.5, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY3))); DelayCommand(11.0, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_MID, 3.0, 2.0))); DelayCommand(14.5, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH))); DelayCommand(13.0, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY3))); }