#include "NW_O2_CONINCLUDE"
void main()
{
    // Set respawntime float to the number of seconds.
    float respawntime = 1200.00;
    if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
    {
       return;
    }
    object oLastOpener = GetLastOpener();
    GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
    SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
    ShoutDisturbed();
    // Command added to delay the <span class="highlight">respawn</span>
    AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
}