#include "NW_O2_CONINCLUDE" void main() { // Set respawntime float to the number of seconds. float respawntime = 1200.00; // checks to see if it's already been opened // ends the script if it has if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) { return; } object oLastOpener = GetLastOpener(); int nOpenerLevel = GetHitDice(oLastOpener); // this checks the opener's level // a crappy book is spawned if over level 10 if (nOpenerLevel > 10) { CreateItemOnObject("thestoryofxertlt"); } else { // the quality of treasure. // I use HighTreasure for large chests, MediumTreasure // for small chests, and LowTreasure for barrels GenerateHighTreasure(oLastOpener, OBJECT_SELF); } // a local variable is set to 1 to let the script know // it's been opened SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); // I think this lets all monsters of its faction know // it's been opened. I don't use it ShoutDisturbed(); // Command added to delay the respawn AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); }