//::///////////////////////////////////////////////
//:: Default:On Death
//:: NW_C2_DEFAULT7
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Shouts to allies that they have been killed
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"

void main()
{
  ExecuteScript("prc_npc_death", OBJECT_SELF);

  object oArea = GetArea(OBJECT_SELF);
  string sAreaTag = GetTag(oArea);
  string sAreaName;
  object oKiller = GetLastKiller();
  string sKillerName = GetName(oKiller);

    sAreaName = "some place";
  if(sAreaTag == "BagWayNorth")
    sAreaName = "Bag Way North";
  if(sAreaTag == "BagWaySouth")
    sAreaName = "Bag Way South";
  if(sAreaTag == "TheNoblesCrypt")
    sAreaName = "The Crypt Level One";
  if(sAreaTag == "HillGiantValley")
    sAreaName = "Hill Giant Valley";
  if(sAreaTag == "MelviksMaddeningMaze")
    sAreaName = "Melvik's Maddening Maze";
  if(sAreaTag == "Gehenna")
    sAreaName = "Gehenna";

  SpeakString("Alas!  I have been slain by " + sKillerName + " in " +
              sAreaName + "!", TALKVOLUME_SHOUT);


    int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
    int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
    if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
    {
        object oKiller = GetLastKiller();
        AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
    }

    SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
    //Shout Attack my target, only works with the On Spawn In setup
    SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
    if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
    {
        SignalEvent(OBJECT_SELF, EventUserDefined(1007));
    }
}