//:://///////////////////////////////////////////// //:: Default:On Death //:: NW_C2_DEFAULT7 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Shouts to allies that they have been killed */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 25, 2001 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { ExecuteScript("prc_npc_death", OBJECT_SELF); object oArea = GetArea(OBJECT_SELF); string sAreaTag = GetTag(oArea); string sAreaName; object oKiller = GetLastKiller(); string sKillerName = GetName(oKiller); sAreaName = "some place"; if(sAreaTag == "BagWayNorth") sAreaName = "Bag Way North"; if(sAreaTag == "BagWaySouth") sAreaName = "Bag Way South"; if(sAreaTag == "TheNoblesCrypt") sAreaName = "The Crypt Level One"; if(sAreaTag == "HillGiantValley") sAreaName = "Hill Giant Valley"; if(sAreaTag == "MelviksMaddeningMaze") sAreaName = "Melvik's Maddening Maze"; if(sAreaTag == "Gehenna") sAreaName = "Gehenna"; SpeakString("Alas! I have been slain by " + sKillerName + " in " + sAreaName + "!", TALKVOLUME_SHOUT); int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) { object oKiller = GetLastKiller(); AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); } SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } }