Renamed NWNxEE includes for PRC compatibility
Renamed NWNxEE includes for PRC compatibility.
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.gitignore
vendored
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.gitignore
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_module/Eternal Struggle PvP \[PRC8-CEP3\].mod
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},
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},
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"Version": {
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"Version": {
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"type": "dword",
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"type": "dword",
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"value": 27
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"value": 28
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},
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},
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"Width": {
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"Width": {
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"type": "int",
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"type": "int",
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},
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},
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"ChallengeRating": {
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"ChallengeRating": {
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"type": "float",
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"type": "float",
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"value": 18.0
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"value": 19.0
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},
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},
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"ClassList": {
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"ClassList": {
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"type": "list",
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"type": "list",
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//Notes:
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//Notes:
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// v1.0: Release version
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// v1.0: Release version
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// tdh - altered this for disease instead of fire
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// tdh - altered this for disease instead of fire
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#include "prc_inc_spells"
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void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 30, float fRadius = 3.) {
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void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 30, float fRadius = 3.) {
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ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_EVIL), lTarget);
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ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_EVIL), lTarget);
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//Script: cal_explode
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///Script: cal_explode
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//Author: Albert Shih (Calidarien)
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//Author: Albert Shih (Calidarien)
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//Version: v1.0, 2002-06-25
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//Version: v1.0, 2002-06-25
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//Usage: Caller explodes after a delay and damages nearby objects for 2d6 fire
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//Usage: Caller explodes after a delay and damages nearby objects for 2d6 fire
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/// @{
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/// @{
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/// @file nwnx_data.nss
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/// @file nwnx_data.nss
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#include "inc_array"
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#include "nwnxee_array"
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// All these calls just pass through to the Array code in inc_array to provide
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// All these calls just pass through to the Array code in inc_array to provide
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// an NWNX_Data compatible API for ease of transition.
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// an NWNX_Data compatible API for ease of transition.
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_notes/the_judge.png
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