59 lines
1.8 KiB
Plaintext
59 lines
1.8 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Default:On Death
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//:: NW_C2_DEFAULT7
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Shouts to allies that they have been killed
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 25, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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void main()
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{
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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object oArea = GetArea(OBJECT_SELF);
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string sAreaTag = GetTag(oArea);
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string sAreaName;
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object oKiller = GetLastKiller();
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string sKillerName = GetName(oKiller);
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sAreaName = "some place";
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if(sAreaTag == "BagWayNorth")
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sAreaName = "Bag Way North";
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if(sAreaTag == "BagWaySouth")
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sAreaName = "Bag Way South";
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if(sAreaTag == "TheNoblesCrypt")
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sAreaName = "The Crypt Level One";
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if(sAreaTag == "HillGiantValley")
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sAreaName = "Hill Giant Valley";
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if(sAreaTag == "MelviksMaddeningMaze")
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sAreaName = "Melvik's Maddening Maze";
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if(sAreaTag == "Gehenna")
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sAreaName = "Gehenna";
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SpeakString("Alas! I have been slain by " + sKillerName + " in " +
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sAreaName + "!", TALKVOLUME_SHOUT);
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int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
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{
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object oKiller = GetLastKiller();
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AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
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}
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SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
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//Shout Attack my target, only works with the On Spawn In setup
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SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
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if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1007));
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}
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}
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