ES_PRC8/_module/nss/beastdeath.nss

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2023-11-14 12:09:02 -05:00
//::///////////////////////////////////////////////
//:: Default:On Death
//:: NW_C2_DEFAULT7
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Shouts to allies that they have been killed
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
ExecuteScript("prc_npc_death", OBJECT_SELF);
object oArea = GetArea(OBJECT_SELF);
string sAreaTag = GetTag(oArea);
string sAreaName;
object oKiller = GetLastKiller();
string sKillerName = GetName(oKiller);
sAreaName = "some place";
if(sAreaTag == "BagWayNorth")
sAreaName = "Bag Way North";
if(sAreaTag == "BagWaySouth")
sAreaName = "Bag Way South";
if(sAreaTag == "TheNoblesCrypt")
sAreaName = "The Crypt Level One";
if(sAreaTag == "HillGiantValley")
sAreaName = "Hill Giant Valley";
if(sAreaTag == "MelviksMaddeningMaze")
sAreaName = "Melvik's Maddening Maze";
if(sAreaTag == "Gehenna")
sAreaName = "Gehenna";
SpeakString("Alas! I have been slain by " + sKillerName + " in " +
sAreaName + "!", TALKVOLUME_SHOUT);
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
object oKiller = GetLastKiller();
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
}