#include "qst_include" void SetMQAccomplishment(object oPC,object oQuestNPC); void main() { object oPC; object oHenchman; int iFavor; oPC=GetPCSpeaker(); RewardPartyXP(20000, oPC); RewardPartyGP(1000, oPC); RewardPartyFame(25, oPC); GivePartyItemReward(oPC,"WEAPON",6); GivePartyItemReward(oPC,"ARMOR",6); SetMQAccomplishment(oPC,OBJECT_SELF); SetLocalInt(OBJECT_SELF,"QuestComplete",1); SetPartyInt(oPC,"OnQuest",0); AddJournalQuestEntry("jQuest",21,oPC); SetLocalInt(GetModule(),"MainQuest",3); SetPartyVariables(oPC); object oPartyMember = GetFirstFactionMember(oPC, TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { iFavor=GetLocalInt(oPartyMember,"MagicalFavor"); SetLocalInt(oPartyMember,"MagicalFavor",iFavor+2); SendMessageToPC(oPartyMember,"You have earned two favors from the Mage's Guild in Nova City."); oPartyMember = GetNextFactionMember(oPC, TRUE); } } void SetMQAccomplishment(object oPC,object oQuestNPC) { string sZone; string sAccomplishment; string sZoneAccomplishment; int iAccomplishment; sZone = GetLocalString(oQuestNPC,"QuestZone"); sAccomplishment = "saved the land by defeating " + GetOverallBossName(); if (sAccomplishment != "") { object oPartyMember = GetFirstFactionMember(oPC, TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { iAccomplishment = GetLocalInt(oPartyMember,"Accomplishments"); iAccomplishment++; SetLocalInt(oPartyMember,"Accomplishments",iAccomplishment); SetLocalString(oPartyMember,"Accomplishment" + IntToString(iAccomplishment),sAccomplishment); sZoneAccomplishment = GetLocalString(oPartyMember,"BF1_Accomplishment"); if (sZoneAccomplishment == "") SetPartyString(oPartyMember,"BF1_Accomplishment",sAccomplishment); else if (Random(2)==0) SetPartyString(oPartyMember,"BF1_Accomplishment",sAccomplishment); SetLocalString(oPartyMember,"MajorAccomplishment",sAccomplishment); SetLocalInt(oPartyMember,"MADifficulty",50); oPartyMember = GetNextFactionMember(oPC, TRUE); } } }