#include "qst_include" void main() { object oPC; object oHenchman; object oObject; string sDescription; oPC=GetPCSpeaker(); object oPartyMember = GetFirstFactionMember(oPC, TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { SetLocalString(oPartyMember,"QuestNPC",GetTag(OBJECT_SELF)); SetLocalString(oPartyMember,"QuestName","Cleansing the Land"); SetLocalInt(oPartyMember,"OnQuest",1); oPartyMember = GetNextFactionMember(oPC, TRUE); } SetLocalInt(OBJECT_SELF,"QuestStep",1); SetLocalInt(OBJECT_SELF,"QuestStep1Type",6); SetLocalString(OBJECT_SELF,"QuestStep1Item","en6_mq1item"); sDescription="I have promised " + GetName(OBJECT_SELF) + " I would investigate the abandoned tower east of the road in the Western Black Forest"; SetDescription(OBJECT_SELF,sDescription); SetStepDone(OBJECT_SELF,"I have found a strange letter. This might be what " + GetName(OBJECT_SELF) + " was looking for. I should return to him at the woodsman cottage in the Black Forest."); SetJournalEntry(oPC,sDescription); SetLocalInt(OBJECT_SELF,"QuestAccepted",1); SetLocalInt(OBJECT_SELF,"MainQuestNPC",1); oHenchman=CreateObject(OBJECT_TYPE_CREATURE,"en6_human_hm",GetLocation(oPC),FALSE,"mq1_1_scout"); SetLocalInt(oHenchman,"HenchmanClass",EN5_CLASS_RANGER); ChangeFaction(oHenchman,GetObjectByTag("en6_defender")); SetName(oHenchman,"Scout Randolf"); LevelHenchman(oHenchman,20); oObject = CreateItemOnObject("en5_start_rogue",oHenchman); DelayCommand(1.0,AssignCommand(oHenchman,ActionEquipItem(oObject,INVENTORY_SLOT_CHEST))); oObject = CreateItemOnObject("en3_lsword",oHenchman); oObject = CreateItemOnObject("en3_longbow",oHenchman); DelayCommand(1.0,AssignCommand(oHenchman,ActionEquipItem(oObject,INVENTORY_SLOT_RIGHTHAND))); oObject = CreateItemOnObject("NW_WAMMAR003",oHenchman,99); DelayCommand(1.0,AssignCommand(oHenchman,ActionEquipItem(oObject,INVENTORY_SLOT_ARROWS))); AddHenchman(oPC, oHenchman); DelayCommand(2.0, AssignCommand(oHenchman,ActionForceFollowObject(oPC,5.0))); }