EN6_PRC8/_module/nss/en6_inherit_2.nss

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#include "en5_treasure"
void main()
{
object oPC;
int iRandom;
oPC=GetPCSpeaker();
iRandom=Random(4);
if (iRandom<1)
{
GiveGoldToCreature(oPC,500);
}
else if (iRandom<2)
{
GiveGoldToCreature(oPC,1000);
}
else if (iRandom<3)
{
if (Random(2)==0)
GetMagicItem(oPC,1,1);
else
GetMagicItem(oPC,1,2);
}
else
{
GetMagicItem(oPC,1,5);
}
SetLocalInt(OBJECT_SELF,"G" + GetName(oPC),1);
}