52 lines
1.2 KiB
Plaintext
52 lines
1.2 KiB
Plaintext
#include "rd_spawnzones"
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//#include "rd_questinc"
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void SetupZone(object oPC);
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void GetSpecialTreasure(object oZone);
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void main()
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{
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int iLevel;
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string sTag;
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location lLoc;
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object oGuard;
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object oPC;
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int iMinLevel;
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int iMaxLevel;
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oPC = GetEnteringObject();
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//CreateItemOnObject("NW_IT_MPOTION008",GetEnteringObject());
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if (GetIsPC(oPC))
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{
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if (GetLocalInt(OBJECT_SELF,"Spawned") == 0)
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{
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iLevel = GetHitDice(oPC);
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iLevel = ZoneLevel(OBJECT_SELF,iLevel);
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RespawnCampsAE(GetEnteringObject(),0, iLevel);
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RespawnMobsAE(GetEnteringObject(),0, iLevel);
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oGuard = GetObjectByTag("RTRW_cguard1_S");
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if (!GetIsObjectValid(oGuard))
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{
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lLoc = GetLocation(GetObjectByTag("RTRW_cguard1"));
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CreateObject(OBJECT_TYPE_CREATURE,"en4_cityguard",lLoc,FALSE,"RTRW_cguard1_S");
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}
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oGuard = GetObjectByTag("RTRW_cguard2_S");
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if (!GetIsObjectValid(oGuard))
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{
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lLoc = GetLocation(GetObjectByTag("RTRW_cguard2"));
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CreateObject(OBJECT_TYPE_CREATURE,"en4_cityguard",lLoc,FALSE,"RTRW_cguard2_S");
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}
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SetLocalInt(OBJECT_SELF,"Spawned",1);
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SetLocalInt(OBJECT_SELF,"RandomEncounter",1);
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}
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}
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}
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