52 lines
1.7 KiB
Plaintext
52 lines
1.7 KiB
Plaintext
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void main()
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{
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object oPC;
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object oHench = OBJECT_SELF;
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object oTarget;
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string oSelf = GetTag(OBJECT_SELF);
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location lTarget;
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effect eEffect;
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int iGold;
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int iGoldNow;
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int iGoldTake;
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int iRefund = GetLocalInt(oPC, "hench_deposit");
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oPC = GetPCSpeaker();
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ClearAllActions();
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RemoveHenchman(oPC, OBJECT_SELF);
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SetLocalString(oPC,"Henchman","");
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iGold = GetLocalInt(oPC,"RestGold");
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iGoldNow = GetGold(oPC);
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SetLocalInt(oPC,"RestGold",iGoldNow);
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if (iGoldNow>iGold)
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{
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iGoldTake = (iGoldNow-iGold)/10;
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if (iGoldTake>0)
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{
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AssignCommand(oHench, ActionSpeakString("I'll take my share of the spoils now. Good luck! If you need me, I'll be back at the church."));
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SendMessageToPC(oPC,"Starbright takes " + IntToString(iGoldTake) + " gold pieces as her share of the spoils.");
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//DelayCommand(0.1f,TakeGold(iGoldTake,oPC));
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DelayCommand(0.1f,AssignCommand(oPC,TakeGoldFromCreature(iGoldTake,oPC,TRUE)));
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}
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}
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else
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{
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AssignCommand(oHench, ActionSpeakString("I believe we are square now. Good luck! If you need me, I'll be back at the church."));
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}
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SetLocalInt(oPC, "a_hired", 0);
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SetLocalInt(oPC, "starhere", 1);
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oTarget = GetObjectByTag(oSelf);
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SetLocalInt(GetPCSpeaker(), "leave1", 0);
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AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_FIREFORGET_GREETING));
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AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW));
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oTarget = GetWaypointByTag("starbright_home");
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lTarget = GetLocation(oTarget);
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DelayCommand(5.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectDisappear(),oHench));
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(6.5, AssignCommand(oHench, ActionJumpToLocation(lTarget)));
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}
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