#include "x0_i0_henchman" void main() { object oPC; object oHenchman; int iRandom; string strTag; iRandom = Random(6)+1; switch (iRandom) { case 1: strTag = "en3_bupo"; break; case 2: strTag = "en3_fangore"; break; case 3: strTag = "en3_cason"; break; case 4: strTag = "en3_gordon"; break; case 5: strTag = "en3_sion"; break; case 6: strTag = "en3_trent"; break; } oPC = GetPCSpeaker(); oHenchman = CreateObject(OBJECT_TYPE_CREATURE,strTag,GetLocation(oPC)); AddHenchman(oPC,oHenchman); if (GetHitDice(oPC) > GetHitDice(oHenchman)) LevelUpXP1Henchman(oPC); SetLocalInt(GetPCSpeaker(),"Henchman",1); }