#include "rd_questinc" void main() { object oPC; object oBoss; int iVariance; int iRandom; string sTokenLine; string sTag; location lLoc; oPC = GetPCSpeaker(); SetPartyInt(oPC,"QuestStep",1); SetPartyInt(oPC,"QuestSteps",1); SetLocalString(oPC,"QuestGiver",GetTag(OBJECT_SELF)); SetLocalInt(oPC,"Quest",1); SetCustomToken(111, ""); SetCustomToken(112, ""); SetCustomToken(113, ""); SetToken(oPC,OBJECT_SELF,103,GetName(OBJECT_SELF)); oBoss = GetQuestCamp(oPC,OBJECT_SELF,"merc"); lLoc = GetLocation(oBoss); sTag = GetTag(oBoss); oBoss = CreateObject(OBJECT_TYPE_CREATURE,"en4_gtarg",lLoc,FALSE,sTag); LevelMob(oBoss,GetHitDice(oPC)); DelayCommand(0.5f,EquipMob(oBoss,1)); iRandom = Random(100)+1-GetHitDice(oPC)/5; if (iRandom<3) GetArtifact(oBoss); else if (iRandom<50) GetMagicItem(oBoss); else if (iRandom<60) GetRareItem(oBoss); iVariance = GetLocalInt(OBJECT_SELF,"QuestVariance"); if (iVariance == 0) SetLocalInt(OBJECT_SELF,"QuestVariance",Random(2)+1); sTokenLine = "I need to take care of General Targ before he is able to mass an army. I should also kill any mercenaries found with him. The general is located " + GetToken(102) + "."; sTokenLine = FixTokenLine(sTokenLine,"REPEAT"); SetToken(oPC,OBJECT_SELF,111,sTokenLine); RemoveJournalQuestEntry("jDelivery",oPC); RemoveJournalQuestEntry("jCamp",oPC); AddJournalQuestEntry("jCamp",1,oPC); }