#include "rd_questinc" void main() { object oPC; object oBoss; string sZone; int iCamp; int iCamps; int iLevel; int iLeader; int iDifficulty; location lHostage; string sHostage; oPC=GetPCSpeaker(); iLevel = GetHitDice(oPC); SetPartyInt(oPC,"EvilQuest",1); SetPartyInt(oPC,"QuestStep",1); iLevel = GetHitDice(oPC); sZone = GetZone(oPC); iCamps = GetMaxQuestCampSpots(sZone); iCamp = Random(iCamps)+1; oBoss = SpawnQuestCamp(sZone,iCamp,iLevel,0,"halfling"); SetPartyInt(oPC,"QuestType",1); SetPartyInt(oPC,"QuestCamp",iCamp); SetPartyString(oPC,"QuestCampzone",sZone); SetPartyString(oPC,"QuestTargetNPC",GetTag(OBJECT_SELF)); iDifficulty =1; SetPartyInt(oPC,"QuestDifficulty",iDifficulty); }