#include "rd_treasure" #include "rd_questinc" void GetFP1Camp(object oPC,object oNPC,string sZone,int iCamp,string sTag); void main() { location lLoc; object oBoss; object oPC; string sTag; oPC = GetPCSpeaker(); object oPartyMember = GetFirstFactionMember(oPC, TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { SetLocalInt(oPartyMember,"EvilQuest",2); oPartyMember = GetNextFactionMember(oPC, TRUE); } if (Random(3)==0) sTag = "elf"; else sTag = "angelic"; //DelayCommand(0.5f,GetSpecificCamp(oPC,OBJECT_SELF,"FP1",1,sTag)); DelayCommand(0.5f,GetFP1Camp(oPC,OBJECT_SELF,"FP1",1,sTag)); oBoss = CreateObject(OBJECT_TYPE_CREATURE,"en4_ctorm2",GetLocation(GetObjectByTag("FP1_Special1"))); CreateItemOnObject("en4_churchkey",oBoss); oBoss = GetSpecificCamp(oPC,OBJECT_SELF,"COT",1,"torm"); SetLocalString(OBJECT_SELF,"Quest2",GetTag(oBoss)); if (Random(2)==0) GetMagicItem(oBoss); } void GetFP1Camp(object oPC,object oNPC,string sZone,int iCamp,string sTag) { GetSpecificCamp(oPC,oNPC,sZone,iCamp,sTag); }