#include "utl_i_sqluuid" void main() { object oPC = GetPCSpeaker(); SQLocalsUUID_SetInt(oPC,"EvilPath",4); SQLocalsUUID_SetInt(oPC,"EvilLevel",0); SQLocalsUUID_SetInt(oPC,"Enemy",4); object oGood; oGood = GetObjectByTag("en3_good"); AdjustReputation(oPC,oGood,-100); object oDefender; oDefender = GetObjectByTag("en4_cityguard0_1"); AdjustReputation(oPC,oDefender,-100); object oEvil; oEvil = GetObjectByTag("en4_evil"); AdjustReputation(oPC,oEvil,50); AdjustAlignment(oPC,ALIGNMENT_EVIL,20); object oPartyMember = GetFirstFactionMember(oPC, TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { if (SQLocalsUUID_GetInt(oPartyMember,"EvilPath") == 0) SendMessageToPC(oPartyMember,GetName(oPC) + " has aligned himself with evil. Should you choose to follow him down this path you must align yourself with evil too."); oPartyMember = GetNextFactionMember(oPC, TRUE); } }